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Why should I allow Multiclassing ?
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<blockquote data-quote="Mallus" data-source="post: 6464123" data-attributes="member: 3887"><p>Power disparity within a group can be a serious problem... but multiclassing is seldom the main culprit. Want to see some gnarly power disparity in a 3e group? Have one player choose "fighter" and another choose "druid". </p><p></p><p>So unless you're game for banning several base classes, the trick to look at group power disparity as a problem of <em>behavior</em>, and not one of mechanics. Because that's what it is. </p><p></p><p>Running a PC that mechanically overshadows the rest of the group is a chosen <em>behavior</em>. Like talking too loudly at the table, or swearing in front of the host's children (not that I have any personal experience with either of those).</p><p></p><p>You don't fix problem behaviors with game mechanics. You fix them by talking things out & reaching a compromise.</p><p></p><p>Like I've said a hundred times here, it's <em>everyone's</em> job to keep a campaign running smoothly.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6464123, member: 3887"] Power disparity within a group can be a serious problem... but multiclassing is seldom the main culprit. Want to see some gnarly power disparity in a 3e group? Have one player choose "fighter" and another choose "druid". So unless you're game for banning several base classes, the trick to look at group power disparity as a problem of [i]behavior[/i], and not one of mechanics. Because that's what it is. Running a PC that mechanically overshadows the rest of the group is a chosen [i]behavior[/i]. Like talking too loudly at the table, or swearing in front of the host's children (not that I have any personal experience with either of those). You don't fix problem behaviors with game mechanics. You fix them by talking things out & reaching a compromise. Like I've said a hundred times here, it's [i]everyone's[/i] job to keep a campaign running smoothly. [/QUOTE]
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Why should I allow Multiclassing ?
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