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Why should I allow Multiclassing ?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6464139" data-attributes="member: 19675"><p>Speaking from personal experience as a player, I use MCing as a way to model a PC concept. End of story. (If you wish to see the kinds of builds I make, just ask, and I'll supply links or files.)</p><p></p><p>In contrast, I see people asserting a lack of trust in at least these ways:</p><p></p><p>1) players will make characters that overshadow the others ("too powerful")</p><p>2) players will make characters that drag the party down ("too weak")</p><p></p><p>But these are issues that can be alleviated/rectified by communication with those players. It is a goal less likely to be achieved merely by doing away with multiclassing. Powergamers will game the system, MC rules or no. People who design lousy PCs do so even with single classed characters.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6464139, member: 19675"] Speaking from personal experience as a player, I use MCing as a way to model a PC concept. End of story. (If you wish to see the kinds of builds I make, just ask, and I'll supply links or files.) In contrast, I see people asserting a lack of trust in at least these ways: 1) players will make characters that overshadow the others ("too powerful") 2) players will make characters that drag the party down ("too weak") But these are issues that can be alleviated/rectified by communication with those players. It is a goal less likely to be achieved merely by doing away with multiclassing. Powergamers will game the system, MC rules or no. People who design lousy PCs do so even with single classed characters. [/QUOTE]
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Why should I allow Multiclassing ?
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