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Why should I allow Multiclassing ?
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<blockquote data-quote="steeldragons" data-source="post: 6464146" data-attributes="member: 92511"><p>In my homebrew? MCing is restricted to various classes and class combinations. Mostly this is to maintain a pre-3e feel to the characters, the campaign setting and game world. It works well for us.</p><p></p><p>When I get around to a real/strictly 5e game, I fully expect I will maintain those parameters for folks that want to MC. I would not incorporate 3e+ style MC into any game I run.</p><p></p><p>My argument against using the 5e MC rules at all, are simply from the OP who didn't want to use them...and the PHB saying they don't have to...and trying to establish some level of comprehension that 3e+ style MCing is not a necessary part of the 5e game to create fun, diverse, or otherwise interesting characters. </p><p></p><p>I really have no concern at all if someone uses them or not at their table. Several posters seem dead set on "convincing" me to use it at mine...for some reason they can not explain beyond "cuz I want it: here's this character idea...so ya see = you have to put MC in the game." </p><p></p><p>Saying the OP didn't need to include them (1: cuz he's the DM and 2: cuz the game explicitly says he doesn't) and agreeing [if stating somewhat more strongly] with his assertion that he would hope to avoid min-maxing via not including it resulted in a great and terrible storm of A) "But the DM has to because..." and, both as a part/subset of "A" and a separate B) "Not everyone MCs to powergame..."</p><p></p><p>The latter, fine. I grant that and accept the anecdotal evidence to that assertion, though it does not match my own.</p><p></p><p>The former, no dice. And I've yet to receive an answer to "But the DM has to [include this optional rule]" beyond, "because I [the player] wants it...".</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6464146, member: 92511"] In my homebrew? MCing is restricted to various classes and class combinations. Mostly this is to maintain a pre-3e feel to the characters, the campaign setting and game world. It works well for us. When I get around to a real/strictly 5e game, I fully expect I will maintain those parameters for folks that want to MC. I would not incorporate 3e+ style MC into any game I run. My argument against using the 5e MC rules at all, are simply from the OP who didn't want to use them...and the PHB saying they don't have to...and trying to establish some level of comprehension that 3e+ style MCing is not a necessary part of the 5e game to create fun, diverse, or otherwise interesting characters. I really have no concern at all if someone uses them or not at their table. Several posters seem dead set on "convincing" me to use it at mine...for some reason they can not explain beyond "cuz I want it: here's this character idea...so ya see = you have to put MC in the game." Saying the OP didn't need to include them (1: cuz he's the DM and 2: cuz the game explicitly says he doesn't) and agreeing [if stating somewhat more strongly] with his assertion that he would hope to avoid min-maxing via not including it resulted in a great and terrible storm of A) "But the DM has to because..." and, both as a part/subset of "A" and a separate B) "Not everyone MCs to powergame..." The latter, fine. I grant that and accept the anecdotal evidence to that assertion, though it does not match my own. The former, no dice. And I've yet to receive an answer to "But the DM has to [include this optional rule]" beyond, "because I [the player] wants it...". [/QUOTE]
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