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Why should I allow Multiclassing ?
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<blockquote data-quote="Imaro" data-source="post: 6464175" data-attributes="member: 48965"><p>Do you think that is the reason every player does it? I'm going to assume not since you were careful to only speak for yourself in the above post... and if not then why assume all DM's do it for the same reason?</p><p></p><p></p><p></p><p>I don't see these necessarily as issues of "trust"... you're choosing to interpret it this way. Why do you assume the DM doesn't trust the players? If I am learning a new ruleset and have to run the game as opposed to just one character... what is wrong with not wanting added complexity, at least until I get more experience?</p><p></p><p></p><p></p><p>Perhaps, perhaps not I think it's kind of arrogant to assume you know best about the players in someone else's group.</p><p></p><p> Putting aside the trust reason you keep focusing on... I said earlier in the thread, I am not allowing multi-classing at this point in my game because I feel the <strong>group</strong> needs more experience in actually playing and learning the game before adding more layers of complexity... and multi-classing is added complexity. It is not only complexity for the players but also for the DM who has to rule on abilities, how they interact with each other when something is unclear. Is this a valid enough reason for no multi-classing?</p><p> </p><p></p><p></p><p>Again you're focusing on one reason to the exclusion of others that have been offered and honestly I think if the DM isn't comfortable with certain rules, and is upfront about it before play begins... then really it shouldn't be an issue once you agree to join the game. Regardless of whether multi-classing can be used to powergame or not, the DM doesn't know and thus would rather not deal with the possibility... that doesn't seem unreasonable to me given that the PHB has only been out for 4 months...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6464175, member: 48965"] Do you think that is the reason every player does it? I'm going to assume not since you were careful to only speak for yourself in the above post... and if not then why assume all DM's do it for the same reason? I don't see these necessarily as issues of "trust"... you're choosing to interpret it this way. Why do you assume the DM doesn't trust the players? If I am learning a new ruleset and have to run the game as opposed to just one character... what is wrong with not wanting added complexity, at least until I get more experience? Perhaps, perhaps not I think it's kind of arrogant to assume you know best about the players in someone else's group. Putting aside the trust reason you keep focusing on... I said earlier in the thread, I am not allowing multi-classing at this point in my game because I feel the [B]group[/B] needs more experience in actually playing and learning the game before adding more layers of complexity... and multi-classing is added complexity. It is not only complexity for the players but also for the DM who has to rule on abilities, how they interact with each other when something is unclear. Is this a valid enough reason for no multi-classing? Again you're focusing on one reason to the exclusion of others that have been offered and honestly I think if the DM isn't comfortable with certain rules, and is upfront about it before play begins... then really it shouldn't be an issue once you agree to join the game. Regardless of whether multi-classing can be used to powergame or not, the DM doesn't know and thus would rather not deal with the possibility... that doesn't seem unreasonable to me given that the PHB has only been out for 4 months... [/QUOTE]
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