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Why should I allow Multiclassing ?
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<blockquote data-quote="steeldragons" data-source="post: 6464303" data-attributes="member: 92511"><p>Who's asking me what now? Mentions aplenty and I feel kinda lost.</p><p></p><p>For the record, as a-blazing as I was <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />, I didn't once say folks using the 5e MC option were "doing it wrong."</p><p></p><p>What I was trying to convey [and continue to fail, apparently] was that a DM [<em>any</em> DM of <em>any</em> playstyle] has no reason to use it if they don't want to...for any <em>or no</em> reason. I, personally, don't like the style. I do see it as powergamey. That's been my experience. It's not <em>ALL</em> experience in the cosmos. It's not<em> EVERY</em>body who makes a MC'd character. But it was my pov...which,yes, has been "softened"/adjusted. The OP, it seemed, wanted to remove some powergaming temptations for his "min-maxing" players. [MENTION=48965]Imaro[/MENTION]'s point about added complexity is an excellent one that I haven't even considered, but would certainly agree with. There are likely other reasons not to use the 5e MC option. </p><p></p><p>But as a DM, I know you hate this [MENTION=22779]Hussar[/MENTION], sorry, one can adjust things in one's games as one sees fit. The OP should not feel pressure to include it, since if read, the OP actually is saying he<em> didn't want</em> to use it and was asking people why they would/do.</p><p></p><p>Yes, discussion is great. I am not advocating tyranny. I'm not telling people to screw their players or be adversarial. I'm not saying there shouldn't be an inherent trust/understanding/expectations of style and aesthetics between DMs and players (particularly at longer, more experienced tables) that make these kinds of decisions complete non-issues. I am not saying never talk to your players about what they want or, as my further posts should have made clear, not work with them to get them what they want - suitable to your table/campaign/setting.</p><p></p><p>But at the end of the day, after talking things out and making whatever compromises [or not] and in-/excluding whatever "rules" you want, the final call belongs to the DM and they can make their decision (even if it's the same one from before you talked) any which way they like.</p><p></p><p>Then, obviously, as these things do, other various and sundry tangents and side conversations pop in/up almost without noticing -related certainly, but not really the initial point or conversation.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6464303, member: 92511"] Who's asking me what now? Mentions aplenty and I feel kinda lost. For the record, as a-blazing as I was :o, I didn't once say folks using the 5e MC option were "doing it wrong." What I was trying to convey [and continue to fail, apparently] was that a DM [[I]any[/I] DM of [I]any[/I] playstyle] has no reason to use it if they don't want to...for any [I]or no[/I] reason. I, personally, don't like the style. I do see it as powergamey. That's been my experience. It's not [I]ALL[/I] experience in the cosmos. It's not[I] EVERY[/I]body who makes a MC'd character. But it was my pov...which,yes, has been "softened"/adjusted. The OP, it seemed, wanted to remove some powergaming temptations for his "min-maxing" players. [MENTION=48965]Imaro[/MENTION]'s point about added complexity is an excellent one that I haven't even considered, but would certainly agree with. There are likely other reasons not to use the 5e MC option. But as a DM, I know you hate this [MENTION=22779]Hussar[/MENTION], sorry, one can adjust things in one's games as one sees fit. The OP should not feel pressure to include it, since if read, the OP actually is saying he[I] didn't want[/I] to use it and was asking people why they would/do. Yes, discussion is great. I am not advocating tyranny. I'm not telling people to screw their players or be adversarial. I'm not saying there shouldn't be an inherent trust/understanding/expectations of style and aesthetics between DMs and players (particularly at longer, more experienced tables) that make these kinds of decisions complete non-issues. I am not saying never talk to your players about what they want or, as my further posts should have made clear, not work with them to get them what they want - suitable to your table/campaign/setting. But at the end of the day, after talking things out and making whatever compromises [or not] and in-/excluding whatever "rules" you want, the final call belongs to the DM and they can make their decision (even if it's the same one from before you talked) any which way they like. Then, obviously, as these things do, other various and sundry tangents and side conversations pop in/up almost without noticing -related certainly, but not really the initial point or conversation. [/QUOTE]
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