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Why should I allow Multiclassing ?
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<blockquote data-quote="Hussar" data-source="post: 6464321" data-attributes="member: 22779"><p>Why would you think I hate that. I stated multiple times that it's perfectly fine to not use the MC rules. Good grief, of course it is. But, OTOH, when asked, "why should I use these rules" is it unreasonable for people to give reasons for using those rules? Personally, I find the reason, "Well, I don't want to use the rules because people might make over powered characters" to be a very weak reason. It smacks of distrust for the players, to use an earlier phrase from DannyA. </p><p></p><p></p><p></p><p>Sorry, but, what do you mean by majority? I know that sounds stupid, but, are you saying that if 4 of the 5 players are content not using the MC rules, then the 5th guy should not be allowed to MC? How would that majority have the information to know whether the rules are fine or not without actually playing them? Isn't your stated goal to give the players the feel for the rules before allowing more complicated rules? How can they get that feel if they are never allowed to actually use those rules?</p><p></p><p>Now, if no one wants to MC, then fine, who cares? But, why should the other players get to tell one player what he can or cannot play, especially considering they have no direct experience with which to base their opinion because you aren't allowing MCing in the first place.</p><p></p><p>Then again, I've never seen a player, uncoached, tell the group, "Hey, I don't want this rule in the game".</p></blockquote><p></p>
[QUOTE="Hussar, post: 6464321, member: 22779"] Why would you think I hate that. I stated multiple times that it's perfectly fine to not use the MC rules. Good grief, of course it is. But, OTOH, when asked, "why should I use these rules" is it unreasonable for people to give reasons for using those rules? Personally, I find the reason, "Well, I don't want to use the rules because people might make over powered characters" to be a very weak reason. It smacks of distrust for the players, to use an earlier phrase from DannyA. Sorry, but, what do you mean by majority? I know that sounds stupid, but, are you saying that if 4 of the 5 players are content not using the MC rules, then the 5th guy should not be allowed to MC? How would that majority have the information to know whether the rules are fine or not without actually playing them? Isn't your stated goal to give the players the feel for the rules before allowing more complicated rules? How can they get that feel if they are never allowed to actually use those rules? Now, if no one wants to MC, then fine, who cares? But, why should the other players get to tell one player what he can or cannot play, especially considering they have no direct experience with which to base their opinion because you aren't allowing MCing in the first place. Then again, I've never seen a player, uncoached, tell the group, "Hey, I don't want this rule in the game". [/QUOTE]
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