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General Tabletop Discussion
*Dungeons & Dragons
Why should I allow Multiclassing ?
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<blockquote data-quote="steeldragons" data-source="post: 6465222" data-attributes="member: 92511"><p>Yeah. I wasn't sure what to do with that one. My thinking [for where I placed it] is Warlocks are a particularly specialized kind of arcane spellcaster, as Paladin is to Fighter, Druid is to Cleric, and Bard is to Rogue. So, Warlocks go in that same category. Plus, I like the story fluff of Patrons <em>not</em> wanting someone who already has some other kind of training/power. They want the warlock beholden to/dependent on <em>them</em> for power. Someone who can do other stuff [the patron has no say in] is not really, to my mind, what a patron is looking for. </p><p></p><p>Plus, the entity that is the Patron, what they are/think/do/mechanizations, is the purview of the DM. So, you<em> can't</em> really become a warlock "whenever"...or rather, it doesn't make too much sense to me, that someone could.</p><p> </p><p>The "rules" as I presented them still allow a PC to work toward/become a Warlock if that is what the player wants. But the specialized nature of their powers seems to warrant that it doesn't "play well with others [sources of power]", so to speak. And then the added potential story/setting potential of organizations/cults/secret guilds (another element for my classes that can't MC) of Warlocks, even if it's just some secluded mushroom circle/standing stone/any source of running water/fireplace in the backroom of the inn/etc...etc... with only the patron, the warlock and a few mooks the patron conjures up/keeps around to make the warlock feel "in charge"/important...those kinda possibilities get me all a-twitter.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>"Because [some character from a book/movie] can do it" has never been all that...mind-/opinion-changing for me.</p><p></p><p>So, for me, I'll leave them where they are/would be for my games.</p><p></p><p>But by all means, if someone else wants to try them as a MC option (en par with Rangers, Illusionists, Assassins, etc...) and see how it goes, go for it! I will be interested to hear how it plays out.</p><p></p><p>--Steel the Big Meaniest -nixing Drow PCs since 1988- Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6465222, member: 92511"] Yeah. I wasn't sure what to do with that one. My thinking [for where I placed it] is Warlocks are a particularly specialized kind of arcane spellcaster, as Paladin is to Fighter, Druid is to Cleric, and Bard is to Rogue. So, Warlocks go in that same category. Plus, I like the story fluff of Patrons [I]not[/I] wanting someone who already has some other kind of training/power. They want the warlock beholden to/dependent on [I]them[/I] for power. Someone who can do other stuff [the patron has no say in] is not really, to my mind, what a patron is looking for. Plus, the entity that is the Patron, what they are/think/do/mechanizations, is the purview of the DM. So, you[I] can't[/I] really become a warlock "whenever"...or rather, it doesn't make too much sense to me, that someone could. The "rules" as I presented them still allow a PC to work toward/become a Warlock if that is what the player wants. But the specialized nature of their powers seems to warrant that it doesn't "play well with others [sources of power]", so to speak. And then the added potential story/setting potential of organizations/cults/secret guilds (another element for my classes that can't MC) of Warlocks, even if it's just some secluded mushroom circle/standing stone/any source of running water/fireplace in the backroom of the inn/etc...etc... with only the patron, the warlock and a few mooks the patron conjures up/keeps around to make the warlock feel "in charge"/important...those kinda possibilities get me all a-twitter.:o "Because [some character from a book/movie] can do it" has never been all that...mind-/opinion-changing for me. So, for me, I'll leave them where they are/would be for my games. But by all means, if someone else wants to try them as a MC option (en par with Rangers, Illusionists, Assassins, etc...) and see how it goes, go for it! I will be interested to hear how it plays out. --Steel the Big Meaniest -nixing Drow PCs since 1988- Dragons [/QUOTE]
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