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Why should I allow Multiclassing ?
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<blockquote data-quote="Mephista" data-source="post: 6474305" data-attributes="member: 6786252"><p>Someone who's name is "GM for Power Gamers" using a sub-par build? *gasp!*</p><p></p><p>All joking aside, you should also be wondering about the variant human as well. Technically, that's optional as well. The variant rules for familiars, ala Monster Manual, could allow your wizard to start with an psuedodragon familiar. Optional, but hinted at more than once. The former has a higher instance of being casually accepted as opposed to the latter.</p><p></p><p>"Just make a character" seems to indicate that one is being given carte blanch to make whatever they wanted. It may not be explicitly stated, but it is being implicitly implied based on the little context given. I would expect that such a DM, in response to your stat generation question, would let you pick any of the three available. Probably say no to the magic items, since no way of buying them is readily available, and the only categorization for them is by rarity, and I would imagine someone giving rules on creation would include "take 2 uncommon magic items" as part of their opening spiel. Although, some groups may assume that taking the assumed number of magic items is part of character creation, so that's open to debate.</p><p></p><p></p><p>Anyways, my point is - there's definite levels of acceptableness of various variant rules. Several different kinds are acceptable based on how well you know your GM, and what's implied by the conversation, and others are not. Thus, simply assuming one way or another for any of the rules is highly subjective based on tables. At an unfamiliar table, you should always ask, flat out.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6474305, member: 6786252"] Someone who's name is "GM for Power Gamers" using a sub-par build? *gasp!* All joking aside, you should also be wondering about the variant human as well. Technically, that's optional as well. The variant rules for familiars, ala Monster Manual, could allow your wizard to start with an psuedodragon familiar. Optional, but hinted at more than once. The former has a higher instance of being casually accepted as opposed to the latter. "Just make a character" seems to indicate that one is being given carte blanch to make whatever they wanted. It may not be explicitly stated, but it is being implicitly implied based on the little context given. I would expect that such a DM, in response to your stat generation question, would let you pick any of the three available. Probably say no to the magic items, since no way of buying them is readily available, and the only categorization for them is by rarity, and I would imagine someone giving rules on creation would include "take 2 uncommon magic items" as part of their opening spiel. Although, some groups may assume that taking the assumed number of magic items is part of character creation, so that's open to debate. Anyways, my point is - there's definite levels of acceptableness of various variant rules. Several different kinds are acceptable based on how well you know your GM, and what's implied by the conversation, and others are not. Thus, simply assuming one way or another for any of the rules is highly subjective based on tables. At an unfamiliar table, you should always ask, flat out. [/QUOTE]
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