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Why should I allow Multiclassing ?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6474376" data-attributes="member: 67338"><p>I often play subpar builds... the name came from a group of players who of the 5 of them only 1 still plays with me who were VERY powergamey...although not always good at it...</p><p></p><p></p><p></p><p>see I think if a DM is really worried about what is and isn't exceptable he should say it, I shouldn't be expected to ask too many quastions...</p><p></p><p>my jan 5e game I have a list of about 20 house rule/restrictions... and the first is no variant humans.</p><p>I have my players starting at level 5, with there choice of being either straight classed or being 3/2 (no other set of levels are makeable) and there background has to allow for why they are being knighted. They each start with 1 magic item of my chooseing but they can in general ask for something (Magic sword, a magic ring, a defense item, but not a +1 sword)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6474376, member: 67338"] I often play subpar builds... the name came from a group of players who of the 5 of them only 1 still plays with me who were VERY powergamey...although not always good at it... see I think if a DM is really worried about what is and isn't exceptable he should say it, I shouldn't be expected to ask too many quastions... my jan 5e game I have a list of about 20 house rule/restrictions... and the first is no variant humans. I have my players starting at level 5, with there choice of being either straight classed or being 3/2 (no other set of levels are makeable) and there background has to allow for why they are being knighted. They each start with 1 magic item of my chooseing but they can in general ask for something (Magic sword, a magic ring, a defense item, but not a +1 sword) [/QUOTE]
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Why should I allow Multiclassing ?
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