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Why Should It Be Hard To Be A Paladin?
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<blockquote data-quote="RangerWickett" data-source="post: 3135038" data-attributes="member: 63"><p>When I read the title I thought:</p><p></p><p>"Hm. That's a good point. Being goodly and honorable isn't really all that hard. It's a good idea for a deity to give a paladin a friendly reminder that a situation is ambiguous, but to trust that their servant will follow their best judgment. </p><p></p><p>"In D&D even the gods aren't omniscient, so it would be silly for a god to get rid of a loyal servant just because of a quibble on whether killing one orc prisoner is 'delivering justice' or 'simplifying things.' And really, if the gods are fallible, how do they know whether a mortal's actions actually are good or lawful? They only have their own flawed perceptions, so any wise god (and most are <em>really</em> frikkin' wise, like 20+) would rely on the common consensus.</p><p></p><p>"I agree with the premise of this thread, namely that the paladin code should be based on the beliefs of the paladin, rather than on the DM. As long as there are a fair number of people in the setting who would support the paladin's actions as just and good, and as long as he believes he is showing mercy, kindness, and honor, he should be able to do whatever he wants.</p><p></p><p>"Anyone who was chosen by a god to be a paladin should obviously be trusted to know what is good and what is evil. If he commits evil, he's wise enough to know that going in."</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3135038, member: 63"] When I read the title I thought: "Hm. That's a good point. Being goodly and honorable isn't really all that hard. It's a good idea for a deity to give a paladin a friendly reminder that a situation is ambiguous, but to trust that their servant will follow their best judgment. "In D&D even the gods aren't omniscient, so it would be silly for a god to get rid of a loyal servant just because of a quibble on whether killing one orc prisoner is 'delivering justice' or 'simplifying things.' And really, if the gods are fallible, how do they know whether a mortal's actions actually are good or lawful? They only have their own flawed perceptions, so any wise god (and most are [i]really[/i] frikkin' wise, like 20+) would rely on the common consensus. "I agree with the premise of this thread, namely that the paladin code should be based on the beliefs of the paladin, rather than on the DM. As long as there are a fair number of people in the setting who would support the paladin's actions as just and good, and as long as he believes he is showing mercy, kindness, and honor, he should be able to do whatever he wants. "Anyone who was chosen by a god to be a paladin should obviously be trusted to know what is good and what is evil. If he commits evil, he's wise enough to know that going in." [/QUOTE]
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