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Why Should It Be Hard To Be A Paladin?
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<blockquote data-quote="Xyanthon" data-source="post: 3135139" data-attributes="member: 9181"><p>Um, it really depends. The paladin's of Charlemagne court certainly exhibited knightly virtues. Later throughout the Renaissance and Romantic periods, paladins and knights are roughly analogous (King Arthurs knights have sometimes been refered to as paladins). Strictly speaking are paladins knight, no. However they have in common the fact that they purportedly serve some sort of higher ideal.</p><p></p><p>That is all really beside the point. Paladins are thought of as adhearing to a strong code of ethics. That code is an agreed upon set of standards to which the paladin must aspire. However, it must be a standard that is agreed upon at the outset of a campaign. For instance, most cultures have a prohibition against killing. However, if it becomes necessary to kill in the name of a god or ideal, then killing is not necessarily an offense that is punished by man or god (ie the crusades or any number of other wars). </p><p></p><p>So it really boils down to hashing those kinds of details out at the begining of a campaign. Afterall, it is really not fair to the player or DM when a situation arises in which a paladin does something which could be construed as questionable such as killing orc children. Define those sorts of things up front and then stick to them.</p></blockquote><p></p>
[QUOTE="Xyanthon, post: 3135139, member: 9181"] Um, it really depends. The paladin's of Charlemagne court certainly exhibited knightly virtues. Later throughout the Renaissance and Romantic periods, paladins and knights are roughly analogous (King Arthurs knights have sometimes been refered to as paladins). Strictly speaking are paladins knight, no. However they have in common the fact that they purportedly serve some sort of higher ideal. That is all really beside the point. Paladins are thought of as adhearing to a strong code of ethics. That code is an agreed upon set of standards to which the paladin must aspire. However, it must be a standard that is agreed upon at the outset of a campaign. For instance, most cultures have a prohibition against killing. However, if it becomes necessary to kill in the name of a god or ideal, then killing is not necessarily an offense that is punished by man or god (ie the crusades or any number of other wars). So it really boils down to hashing those kinds of details out at the begining of a campaign. Afterall, it is really not fair to the player or DM when a situation arises in which a paladin does something which could be construed as questionable such as killing orc children. Define those sorts of things up front and then stick to them. [/QUOTE]
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