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Why Should It Be Hard To Be A Paladin?
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<blockquote data-quote="tzor" data-source="post: 3135738" data-attributes="member: 12826"><p>This is an interesting discussion. I would say that playing a paladin is not hard, but it requires a mindset that is not always in sync with the general mindset of adventuring player characters. It is also important that you need both a player, and a DM who understands what the paladin class is and what it represents in the game.</p><p></p><p>Meanwhile, let's consider the moment the realm of the fuzzy sorta. Is cheating on your taxes evil? Well sorta. It's more money in your pocket and less money in the pockets of the lawful authority which would of course be natually given to the poor and the needy. Assuming that the government is good and gives to the poor and needy.</p><p></p><p>On the other hand, tipping the tavern server generously is considered a well sorta good act.</p><p></p><p>Neutural people do well sorta evil and sorta good stuff all the time. Even good people might do an occasional well sorta act. Even a paladin ... well probably not but I personally feel that when you have to look at an act as being "well sorta" evil it shouldn't count as an "evil" act as specified in the code.</p><p></p><p>I've always maintained a simple definition for good and evil, somewhat derived from an old 2E description of alignments in terms of priorities. Evil is puting self ahead of others; good puts others ahead of self.</p><p></p><p>Paladins should not kill evil because it's evil. They should defeat evil because evil tends to harm others most, if not all, of the time.</p><p></p><p>Paladins should be real easy to play. Just pull out a Boy Scout's manual and follow that. Watch "leave it to Beaver" reruns and follow that. Watch "Rocky and Bullwinkle" reruns and ... perhaps I'm going overboard here?</p><p></p><p>"Hey Rocky, watch me pull a rabbit out of my hat!"</p><p></p><p>"Not again!"</p></blockquote><p></p>
[QUOTE="tzor, post: 3135738, member: 12826"] This is an interesting discussion. I would say that playing a paladin is not hard, but it requires a mindset that is not always in sync with the general mindset of adventuring player characters. It is also important that you need both a player, and a DM who understands what the paladin class is and what it represents in the game. Meanwhile, let's consider the moment the realm of the fuzzy sorta. Is cheating on your taxes evil? Well sorta. It's more money in your pocket and less money in the pockets of the lawful authority which would of course be natually given to the poor and the needy. Assuming that the government is good and gives to the poor and needy. On the other hand, tipping the tavern server generously is considered a well sorta good act. Neutural people do well sorta evil and sorta good stuff all the time. Even good people might do an occasional well sorta act. Even a paladin ... well probably not but I personally feel that when you have to look at an act as being "well sorta" evil it shouldn't count as an "evil" act as specified in the code. I've always maintained a simple definition for good and evil, somewhat derived from an old 2E description of alignments in terms of priorities. Evil is puting self ahead of others; good puts others ahead of self. Paladins should not kill evil because it's evil. They should defeat evil because evil tends to harm others most, if not all, of the time. Paladins should be real easy to play. Just pull out a Boy Scout's manual and follow that. Watch "leave it to Beaver" reruns and follow that. Watch "Rocky and Bullwinkle" reruns and ... perhaps I'm going overboard here? "Hey Rocky, watch me pull a rabbit out of my hat!" "Not again!" [/QUOTE]
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