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Why Should It Be Hard To Be A Paladin?
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<blockquote data-quote="Storyteller01" data-source="post: 3136427" data-attributes="member: 20931"><p>Nope, at least not in my opinion. I'm applying logic for a setting that has assests and resources even we don't have. A village could conceivable have spellcasters in the double digits, counting followers listed per the DMG. Some of those can be 5th level or higher. A kingdom would obviously have more of these resources, and would be using them. The only thing that keeps magic from outstripping our own technology is that wirters and DM's don't want it to.</p><p></p><p>Why gun down a gang when multiple clerics can cast Greater Command? </p><p></p><p>Why assume guilt by association when a king can call his spellcasting advisor for detect lies, charms (why would I lie to my friend), suggestion, geas, etc? </p><p></p><p>Heck, having one mage create a magical archway into the proceeding chamber geased with 'do not lie' would save a king a whole world of problems. You can creatively get around it, but an intelligent judge will know what questions to ask.</p><p></p><p>Yes, I have used real world arguements in the past, but as far as D&D is concerned there's very little reason why dark age or current examples of justice or criminal investigation would apply, with the exception of advanced alchemy replacing chemistry. With the exception of the very rich, few NPC's could reliably lie their way out of a crime.</p><p></p><p></p><p></p><p></p><p></p><p>Agreed, but it's one more reason for a paladin to not slay all evil he finds.</p><p></p><p> </p><p></p><p>Unfortunately, humans (and most races in D&D) are less than logical. Not only have generally good hearted folks hung out with evil people (family, life long friend, etc) some have even taken the rap for said evil person out of a misguided sense of honor or responsibility.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3136427, member: 20931"] Nope, at least not in my opinion. I'm applying logic for a setting that has assests and resources even we don't have. A village could conceivable have spellcasters in the double digits, counting followers listed per the DMG. Some of those can be 5th level or higher. A kingdom would obviously have more of these resources, and would be using them. The only thing that keeps magic from outstripping our own technology is that wirters and DM's don't want it to. Why gun down a gang when multiple clerics can cast Greater Command? Why assume guilt by association when a king can call his spellcasting advisor for detect lies, charms (why would I lie to my friend), suggestion, geas, etc? Heck, having one mage create a magical archway into the proceeding chamber geased with 'do not lie' would save a king a whole world of problems. You can creatively get around it, but an intelligent judge will know what questions to ask. Yes, I have used real world arguements in the past, but as far as D&D is concerned there's very little reason why dark age or current examples of justice or criminal investigation would apply, with the exception of advanced alchemy replacing chemistry. With the exception of the very rich, few NPC's could reliably lie their way out of a crime. Agreed, but it's one more reason for a paladin to not slay all evil he finds. Unfortunately, humans (and most races in D&D) are less than logical. Not only have generally good hearted folks hung out with evil people (family, life long friend, etc) some have even taken the rap for said evil person out of a misguided sense of honor or responsibility. [/QUOTE]
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