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Why Should It Be Hard To Be A Paladin?
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<blockquote data-quote="Storyteller01" data-source="post: 3139357" data-attributes="member: 20931"><p>Rather subjective assessment there. Such games were how I was introduced to D&D in the first place. I'm by no means the only one playing them.</p><p></p><p></p><p></p><p>How is the idea of a god powered knight smiting a necromancer, then going home to count his new stash of gold, any less modern than stories written in comic books? </p><p></p><p>The game itself is predicated on modern concepts. The stories with the heros always winning are sanitized versions of older, more grittier stories. The little mermaid dies after seeing her prince betray her, little red riding hood gets eaten, the frogs get a tyrant snake for a king, gods commit incest, fairies did more than just make you sleep, beowulf falls to poison, Pursius is killed by Dionesys after supposed earning his happily ever after, and for all the good he does Arthur still dies. Even Bellerophon died when he attempted to ride to the top of Mt. Olympus, and at Zeus' hand (or gadfly, as the case may be).</p><p></p><p>If we played D&D by the old stories, every character would be cursed to suffer horribly as a moral to children or die horribly in battle as examples of glory to adults. The paladin never prospers on the wealth he finds in a cave, or retires happily with visions of past glories hanging on their wall. </p><p></p><p>I'm not applying anymore modern thoughts than anyone else who plays. I'm just playing another perspective of them.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3139357, member: 20931"] Rather subjective assessment there. Such games were how I was introduced to D&D in the first place. I'm by no means the only one playing them. How is the idea of a god powered knight smiting a necromancer, then going home to count his new stash of gold, any less modern than stories written in comic books? The game itself is predicated on modern concepts. The stories with the heros always winning are sanitized versions of older, more grittier stories. The little mermaid dies after seeing her prince betray her, little red riding hood gets eaten, the frogs get a tyrant snake for a king, gods commit incest, fairies did more than just make you sleep, beowulf falls to poison, Pursius is killed by Dionesys after supposed earning his happily ever after, and for all the good he does Arthur still dies. Even Bellerophon died when he attempted to ride to the top of Mt. Olympus, and at Zeus' hand (or gadfly, as the case may be). If we played D&D by the old stories, every character would be cursed to suffer horribly as a moral to children or die horribly in battle as examples of glory to adults. The paladin never prospers on the wealth he finds in a cave, or retires happily with visions of past glories hanging on their wall. I'm not applying anymore modern thoughts than anyone else who plays. I'm just playing another perspective of them. [/QUOTE]
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