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*TTRPGs General
Why Should It Be Hard To Be A Paladin?
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<blockquote data-quote="The Sigil" data-source="post: 3147727" data-attributes="member: 2013"><p>As far as I'm concerned, 90% of the problems that crop up with paladins aren't "paladin" problems at all. They're "alignment" problems masquerading as paladin problems.</p><p></p><p>Specifically, a LOT of people seem to really chafe at the very idea of Lawful Good - either the paladin player doesn't really like the restrictions that maintaining such an alignment places on his actions or the DM (or other players) don't like the idea of a Lawful Good person in their group (probably because the character, if not the player, is perceived as "holier-than-thou" from the get-go).</p><p></p><p>FranktheDM had it right - the problem is that the player and the DM have to see eye-to-eye on what the paladin should do, and absent great DM-player communication (to the point of either reading each other's minds or being extremely like-minded in the first place), there needs to be an in-game mechanism to allow that.</p><p></p><p>But again, 90% of the problems that seem to crop up with Paladins is that someone (DM, player of the paladin, or another PC) doesn't like the idea of alignment in general and "Lawful Good" and therefore tries to sabotage the paladin (consciously or unconsciously). Probably because most of us feel the need to be law-abiding citizens most days and would just like to kick evil's butt without having to worry about protocol when we're gaming as heroes... which is very much Chaotic Good to Chaotic Neutral behavior...</p><p></p><p>And of course, it goes without saying that an Evil PC game is no place for a paladin PC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="The Sigil, post: 3147727, member: 2013"] As far as I'm concerned, 90% of the problems that crop up with paladins aren't "paladin" problems at all. They're "alignment" problems masquerading as paladin problems. Specifically, a LOT of people seem to really chafe at the very idea of Lawful Good - either the paladin player doesn't really like the restrictions that maintaining such an alignment places on his actions or the DM (or other players) don't like the idea of a Lawful Good person in their group (probably because the character, if not the player, is perceived as "holier-than-thou" from the get-go). FranktheDM had it right - the problem is that the player and the DM have to see eye-to-eye on what the paladin should do, and absent great DM-player communication (to the point of either reading each other's minds or being extremely like-minded in the first place), there needs to be an in-game mechanism to allow that. But again, 90% of the problems that seem to crop up with Paladins is that someone (DM, player of the paladin, or another PC) doesn't like the idea of alignment in general and "Lawful Good" and therefore tries to sabotage the paladin (consciously or unconsciously). Probably because most of us feel the need to be law-abiding citizens most days and would just like to kick evil's butt without having to worry about protocol when we're gaming as heroes... which is very much Chaotic Good to Chaotic Neutral behavior... And of course, it goes without saying that an Evil PC game is no place for a paladin PC. ;) [/QUOTE]
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