Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why Should It Be Hard To Be A Paladin?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imagicka" data-source="post: 3171696" data-attributes="member: 4621"><p>Greetings…</p><p> </p><p>Should playing a paladin be more difficult than other character classes? Well, technically, I would have to say no. Because my answer is that ALL classes should be made more difficult to play. </p><p> </p><p>Being an adventurer shouldn’t be an easy thing. After all, if all it required was a person to pick up a sword and go off and kill a few monsters that will net you more than few decade’s worth of wages as a cobbler, why wouldn’t you want to do that? Evidently the reward totally outweighs the risk. </p><p> </p><p>The way I see it, playing a paladin, cleric, ranger, druid, or monk has the built-in hierarchical structure of having to deal with superiors within the organization you belong to. As for the other classes such as wizard, fighter, rogue (or whatever class you want to consider)… if your players aren’t aligning themselves with guilds, liege lords, and the like… then people should be pestering them into do so. </p><p> </p><p>Now if you want a game where paladins are free to do what they want, as well as everyone else. Where they don’t have to answer to anyone, except for a governing deity that gives them a certain amount of their abilities… well, that’s fine. </p><p> </p><p>Frank, I respectfully disagree with you. The only agreement that the players and the DM have to come to is the DM’s definition of ‘evil’ in the game. It is of course the job of the DM to make sure those ideas about the nature of evil in your game is conveyed to the players. However, I think everyone would easily agree upon what evil is. What I don’t think everyone agrees upon is their own personal view as to the nature of a pseudo-Christian dogma and a code of conduct that loosely encompasses this dogma. </p><p> </p><p>However, most of the time in-game, the conflict I see is when someone personally interprets morality with their own personal views and dogma that is coloured by their own real-world experiences and/or religious structures that one has been exposed to. Then of course the DM has to step in and say ‘no, it’s like this…’. Which is usually good enough for the 99% other issues where a player assumes something, and the DM corrects them on. However, when it comes to interpreting morality and dogma that reflects our own real world, that’s when we start to have problems. </p><p> </p><p>I don’t see any problems with DMs who want to be fast and loose with alignment (I’m not looking to derail this topic by spinning it off into another topic… All I would like to say on the matter is this… In our real world, we don’t see divine powers punishing their parishioners and worshipers for doing ‘evil’ acts. So, if a DM wants the same sort of ‘realism’ in their own game world…well… that’s perfectly find. Though personally, I agree with you on the fact that DMs <strong>should</strong> have a clear definition of ‘evil’ and the consequences of being such in their own game-world.</p></blockquote><p></p>
[QUOTE="Imagicka, post: 3171696, member: 4621"] Greetings… Should playing a paladin be more difficult than other character classes? Well, technically, I would have to say no. Because my answer is that ALL classes should be made more difficult to play. Being an adventurer shouldn’t be an easy thing. After all, if all it required was a person to pick up a sword and go off and kill a few monsters that will net you more than few decade’s worth of wages as a cobbler, why wouldn’t you want to do that? Evidently the reward totally outweighs the risk. The way I see it, playing a paladin, cleric, ranger, druid, or monk has the built-in hierarchical structure of having to deal with superiors within the organization you belong to. As for the other classes such as wizard, fighter, rogue (or whatever class you want to consider)… if your players aren’t aligning themselves with guilds, liege lords, and the like… then people should be pestering them into do so. Now if you want a game where paladins are free to do what they want, as well as everyone else. Where they don’t have to answer to anyone, except for a governing deity that gives them a certain amount of their abilities… well, that’s fine. Frank, I respectfully disagree with you. The only agreement that the players and the DM have to come to is the DM’s definition of ‘evil’ in the game. It is of course the job of the DM to make sure those ideas about the nature of evil in your game is conveyed to the players. However, I think everyone would easily agree upon what evil is. What I don’t think everyone agrees upon is their own personal view as to the nature of a pseudo-Christian dogma and a code of conduct that loosely encompasses this dogma. However, most of the time in-game, the conflict I see is when someone personally interprets morality with their own personal views and dogma that is coloured by their own real-world experiences and/or religious structures that one has been exposed to. Then of course the DM has to step in and say ‘no, it’s like this…’. Which is usually good enough for the 99% other issues where a player assumes something, and the DM corrects them on. However, when it comes to interpreting morality and dogma that reflects our own real world, that’s when we start to have problems. I don’t see any problems with DMs who want to be fast and loose with alignment (I’m not looking to derail this topic by spinning it off into another topic… All I would like to say on the matter is this… In our real world, we don’t see divine powers punishing their parishioners and worshipers for doing ‘evil’ acts. So, if a DM wants the same sort of ‘realism’ in their own game world…well… that’s perfectly find. Though personally, I agree with you on the fact that DMs [b]should[/b] have a clear definition of ‘evil’ and the consequences of being such in their own game-world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Should It Be Hard To Be A Paladin?
Top