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*TTRPGs General
Why should it matter what order you gain your abilities in?
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<blockquote data-quote="Zerovoid" data-source="post: 104414" data-attributes="member: 283"><p>Good point about the skill points, it would often be tricky to use this to any advantage, and there are some cases when it might be better to become a rogue later on to have a really high score in one or two rogue skills. Still I think you're almost always best off taking rogue as your first level.</p><p></p><p>Early in the first 3e campaign I ran, the player of the sorceror decided that his character had a definate roguish bent, and multiclassed into rogue at 2nd level. I felt he was really getting hosed by missing all those skill points, so I offered to let him have the difference in skill points to spend as a rogue. Surprisingly, he didn't seem interested. I can't understand that. Knowing that a character I had was missing those skill points would be like a cancer eating away at me, especially in a long term campaign. I would always thing about how my character sucked as a result of this. It would be like if your character lost an arm or something, and there was no way to get it back.</p><p></p><p>Sleep was a bad example on my part. My point was, while the sleep spell may become worthless at high levels, at least you still have the spell available. Your character is not strictly worse because of it, and it still has a few uses. If a character takes Toughness, and then later Dragon's Toughness becomes available, there will probably be some way to generate a new character by shuffling the feats around that is exactly like the old character, but with extra Hp. I can't express how much this bothers me. It really offends me that the system should allow for such mathematically impure results.</p><p></p><p>It might be difficult to figure out where to draw the line in this system though. Could a character whose hitpoints went up trade in the toughness feat for another one? This is similar to the "Flexible Weapon Focus with Bows" presented in S&F. That section says you can swap your weapon focus from long bow, to composite long bow, but only if your BAB goes up. That way you aren't actually getting worse with the bow that you no longer have focus in.</p><p></p><p>It might also be, that only a very few people are bothered like I am about these inconsistencies in the rules.</p></blockquote><p></p>
[QUOTE="Zerovoid, post: 104414, member: 283"] Good point about the skill points, it would often be tricky to use this to any advantage, and there are some cases when it might be better to become a rogue later on to have a really high score in one or two rogue skills. Still I think you're almost always best off taking rogue as your first level. Early in the first 3e campaign I ran, the player of the sorceror decided that his character had a definate roguish bent, and multiclassed into rogue at 2nd level. I felt he was really getting hosed by missing all those skill points, so I offered to let him have the difference in skill points to spend as a rogue. Surprisingly, he didn't seem interested. I can't understand that. Knowing that a character I had was missing those skill points would be like a cancer eating away at me, especially in a long term campaign. I would always thing about how my character sucked as a result of this. It would be like if your character lost an arm or something, and there was no way to get it back. Sleep was a bad example on my part. My point was, while the sleep spell may become worthless at high levels, at least you still have the spell available. Your character is not strictly worse because of it, and it still has a few uses. If a character takes Toughness, and then later Dragon's Toughness becomes available, there will probably be some way to generate a new character by shuffling the feats around that is exactly like the old character, but with extra Hp. I can't express how much this bothers me. It really offends me that the system should allow for such mathematically impure results. It might be difficult to figure out where to draw the line in this system though. Could a character whose hitpoints went up trade in the toughness feat for another one? This is similar to the "Flexible Weapon Focus with Bows" presented in S&F. That section says you can swap your weapon focus from long bow, to composite long bow, but only if your BAB goes up. That way you aren't actually getting worse with the bow that you no longer have focus in. It might also be, that only a very few people are bothered like I am about these inconsistencies in the rules. [/QUOTE]
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Why should it matter what order you gain your abilities in?
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