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General Tabletop Discussion
*TTRPGs General
Why should it matter what order you gain your abilities in?
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<blockquote data-quote="Crothian" data-source="post: 105004" data-attributes="member: 232"><p>Rebuild my character every level? You know how cool that would be? </p><p></p><p>As a low level sorcer I can take spells like sleep that are helpful then, and when it becomes useless I can just trade it out. And Extra Slot will be great cause I can continuely make it a higher level slot. I can try out a feat, see if I like it and then trade it out later. Or even better, at higher levels I can trade out all my early feats for more powerful feats that I never had the prerrequyisites for earlier. This is even better then banking feats, knowing I can just trade it out later. Skill points? I know next week I've got to sneak into a castle, so I'll load up those skills, and then trade them out later when I don't need them anymore. Hey, I can do the same for feats and spells, too. I don't have to take responsibility for bad character mistakes cause I can always redo them later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Personally, when I make a character I have a general plan. But I'm not rigid in that plan. Role playing can effect the character and how it developes. When new products come out, the PCs can look at them to see if something fits the character. For instance when Song And Silence came out their was Disguise spell and that worked better for what the Bard wanted then still spell. It made an easy trade. When MotW came out, the Druid was allowed to trade out a feat, so he could qualify for the Shifter class. </p><p></p><p>I think in real life people have to live with their choices. Granted, RPGs aren't always totally realistic, but some things are better realistic. While your playing if the PCs makes a bad descion and a few hours later he finds out he mad the wrong choice, do you let him go back and change it? To me redifing the character every level is no different.</p></blockquote><p></p>
[QUOTE="Crothian, post: 105004, member: 232"] Rebuild my character every level? You know how cool that would be? As a low level sorcer I can take spells like sleep that are helpful then, and when it becomes useless I can just trade it out. And Extra Slot will be great cause I can continuely make it a higher level slot. I can try out a feat, see if I like it and then trade it out later. Or even better, at higher levels I can trade out all my early feats for more powerful feats that I never had the prerrequyisites for earlier. This is even better then banking feats, knowing I can just trade it out later. Skill points? I know next week I've got to sneak into a castle, so I'll load up those skills, and then trade them out later when I don't need them anymore. Hey, I can do the same for feats and spells, too. I don't have to take responsibility for bad character mistakes cause I can always redo them later. :D Personally, when I make a character I have a general plan. But I'm not rigid in that plan. Role playing can effect the character and how it developes. When new products come out, the PCs can look at them to see if something fits the character. For instance when Song And Silence came out their was Disguise spell and that worked better for what the Bard wanted then still spell. It made an easy trade. When MotW came out, the Druid was allowed to trade out a feat, so he could qualify for the Shifter class. I think in real life people have to live with their choices. Granted, RPGs aren't always totally realistic, but some things are better realistic. While your playing if the PCs makes a bad descion and a few hours later he finds out he mad the wrong choice, do you let him go back and change it? To me redifing the character every level is no different. [/QUOTE]
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Why should it matter what order you gain your abilities in?
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