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Why should it matter what order you gain your abilities in?
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<blockquote data-quote="jollyninja" data-source="post: 105116" data-attributes="member: 3208"><p>i would impose a small experience penalty, ie 10% of the ammount required to go from present level to next level to switch out an old feat. it's not much but i think it is a reasonable reflection of the character going back and relearning some stuff. i also allow removal of old class levels to be replaced with new classes but once again, it's an experience penalty to do so. i'm all for flexability within reason and there has to be some consequence to players making poor decisions.</p><p></p><p> i would allow switching out used feats that did not work out as well as expected simply because i remember one of my characters taking monkey grip with a great sword so that he could fight 2 weapon with that and his bastard sword. DO NOT DO IT, IT SUCKS -6 to all primary attacks, -4 to secondary, requires 5 feats to even pull off, not worth the time. after one fight i realised that while it would have looked more frightening then anything that could realisticly be expected from my 5' 6" character (one sword 6' long, the other 5' LOL) who also only weighed 190 lbs. it was completley ineffective and i quit doing it immediately. but i never got those feats back. now however my boy would become a tempest and kill everything in his path.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 105116, member: 3208"] i would impose a small experience penalty, ie 10% of the ammount required to go from present level to next level to switch out an old feat. it's not much but i think it is a reasonable reflection of the character going back and relearning some stuff. i also allow removal of old class levels to be replaced with new classes but once again, it's an experience penalty to do so. i'm all for flexability within reason and there has to be some consequence to players making poor decisions. i would allow switching out used feats that did not work out as well as expected simply because i remember one of my characters taking monkey grip with a great sword so that he could fight 2 weapon with that and his bastard sword. DO NOT DO IT, IT SUCKS -6 to all primary attacks, -4 to secondary, requires 5 feats to even pull off, not worth the time. after one fight i realised that while it would have looked more frightening then anything that could realisticly be expected from my 5' 6" character (one sword 6' long, the other 5' LOL) who also only weighed 190 lbs. it was completley ineffective and i quit doing it immediately. but i never got those feats back. now however my boy would become a tempest and kill everything in his path. [/QUOTE]
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Why should it matter what order you gain your abilities in?
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