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*TTRPGs General
Why should it matter what order you gain your abilities in?
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 1278085" data-attributes="member: 9249"><p>This does not strike me as a particularly bad idea, as long as the stipulation that you cannot lose your former abilities is maintained-- it's rather like trading in Weapon Focus in one type of bow for the other.</p><p></p><p> Since I hand out Point Buy points (for ability scores) every level, there's a very similar feel in my game. Every level, the character's ability scores are reselected based on a new point-buy total, as long as none of their scores drops below what they had before they gained that level. (I use this as a substitution for stat-boosting magic items, and to allow myself more leeway in giving out little magic while still using a lot of heavy encounters.)</p><p></p><p> As long as this principle were followed with every character ability-- you cannot rebuild in such fashion that you have fewer skill ranks in <strong>any</strong> skill, you must have all of the previous class abilities you possessed, your total attack bonus remains equal or better (with every weapon), none of your saving throws are reduced, your hitpoints increase by at least one, and you don't lose the benefits of any feat you've taken-- then I don't see how this drastically unbalances the game in any fashion. The only caution I see necessary is making sure that in the rebuild, every feat the character takes is one they were qualified for at that level.</p><p></p><p> I would, of course, be a little forgiving about feat choices that simply don't do much for a character. </p><p></p><p> I use fractional BAB and saving throws to keep multiclassing from allowing stunts like having a Fortitude saving throw higher than your level and no BAB.</p><p></p><p> The biggest problems I see in a system like this is reshuffling feats to move Toughness from 1st level to sixth, and then take Giant's Toughness instead, and similar tricks. The easiest solution, in my opinion, is to either disallow the better Toughness feats, or to add to the prerequisites of each improved Toughness feat that ones that give smaller bonuses-- making the Toughness feat chain similar to how Inner Strength functions.</p><p></p><p> Honestly, given how complicated the whole process seems, I doubt it'd even come up as an issue in the game, since noone would want to make more than small tweaks.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 1278085, member: 9249"] This does not strike me as a particularly bad idea, as long as the stipulation that you cannot lose your former abilities is maintained-- it's rather like trading in Weapon Focus in one type of bow for the other. Since I hand out Point Buy points (for ability scores) every level, there's a very similar feel in my game. Every level, the character's ability scores are reselected based on a new point-buy total, as long as none of their scores drops below what they had before they gained that level. (I use this as a substitution for stat-boosting magic items, and to allow myself more leeway in giving out little magic while still using a lot of heavy encounters.) As long as this principle were followed with every character ability-- you cannot rebuild in such fashion that you have fewer skill ranks in [b]any[/b] skill, you must have all of the previous class abilities you possessed, your total attack bonus remains equal or better (with every weapon), none of your saving throws are reduced, your hitpoints increase by at least one, and you don't lose the benefits of any feat you've taken-- then I don't see how this drastically unbalances the game in any fashion. The only caution I see necessary is making sure that in the rebuild, every feat the character takes is one they were qualified for at that level. I would, of course, be a little forgiving about feat choices that simply don't do much for a character. I use fractional BAB and saving throws to keep multiclassing from allowing stunts like having a Fortitude saving throw higher than your level and no BAB. The biggest problems I see in a system like this is reshuffling feats to move Toughness from 1st level to sixth, and then take Giant's Toughness instead, and similar tricks. The easiest solution, in my opinion, is to either disallow the better Toughness feats, or to add to the prerequisites of each improved Toughness feat that ones that give smaller bonuses-- making the Toughness feat chain similar to how Inner Strength functions. Honestly, given how complicated the whole process seems, I doubt it'd even come up as an issue in the game, since noone would want to make more than small tweaks. [/QUOTE]
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Why should it matter what order you gain your abilities in?
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