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Why Shouldn't I Ban "Come and Get It"?
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<blockquote data-quote="Tony Vargas" data-source="post: 4325705" data-attributes="member: 996"><p>The fighter might seem to be lunging for cover or to attack you from one side or trying to block your shot such that moving a little in one direction would set you up for a good shot or get you out of his reach, but it was only a fake, and you find yourself moving right into his next attack. Or, it could represent the fighter moving up on one opponent, like a wizard, and the wizard's allies trying, unsucessfully to stop him. I know that gets terribly abstract, but it could work.</p><p></p><p>FREX: Fighter is trying to get at a Wyrmpriest guarded by three dragonshields. They're just beyond his move. He could charge and hit one dragonshield, maybe charge and bullrush one out of the way and end next to the wyrmpriest, but that wouldn't be a very effective attack, and he wouldn't get to hit the wyrmpriest. That's what he'd like to do, though, crash through the dragonshield, swat them aside /and/ hit wyrmpriest. So, he moves up to within range and uses 'Come and Get It,' drawing all 4 into melee with him and swinging at them all. He describes it, though, as the charge manuever, he boldly runs forward, cutting this way through the dragonshields by main strength, and hitting the wyrmpriest. Mecahnically, they moved to encircle him rather than him thrusting himself into thier midsts, but, in a world where fireballs are represented by cubes of flame, and cone-shaped dragon's breath fills a 3x3 square, that's hardly a major objection.</p><p></p><p>Another example: A small group of kobold slingers are peppering the party from behind cover, say an overturned trestle table, mantlet, or even largish bush. A fighter moves up to within a square of the cover, and uses 'Come and Get It' to draw them out of cover and hit them. They're now on the wrong side of cover in melee with a fighter. Visually, though, the fighter charged up, grabbed the object providing cover and, with hurculean effort, swung it /through/ the kobolds (or maybe he just smashed through it, leaving a wreck of the object behind the now exposed kobolds who have no choice but to concentrate on the warrior in thier midsts. The cover's still there, and in the right spot relative to the combatants that matter, some of the kobolds took damage, and they're now 'marked' by the fighter.</p><p></p><p>OR: A lurking monster waits in the shadows for the fighter who knows he's there but can't see him. All it has to do is line up a perfect shot at the armored figure. The fighter, in seeming frustration, lowers his shield and shakes his head in aparent resignation, seeing his chance, the lurker edges forward just a fraction to take the shot, and, suddenly, the fighter reacting instinctively to the hint of motion out of the corner of his eye lunges towards him, weapon first.</p><p></p><p></p><p></p><p>I know it's stretching things to have the fighter moving, let alone pushing cover around, but it avoids the absurdity of a 'mind control' visualization of the power, and works well enough for a game with 4e's soft focus on verisimilitude.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4325705, member: 996"] The fighter might seem to be lunging for cover or to attack you from one side or trying to block your shot such that moving a little in one direction would set you up for a good shot or get you out of his reach, but it was only a fake, and you find yourself moving right into his next attack. Or, it could represent the fighter moving up on one opponent, like a wizard, and the wizard's allies trying, unsucessfully to stop him. I know that gets terribly abstract, but it could work. FREX: Fighter is trying to get at a Wyrmpriest guarded by three dragonshields. They're just beyond his move. He could charge and hit one dragonshield, maybe charge and bullrush one out of the way and end next to the wyrmpriest, but that wouldn't be a very effective attack, and he wouldn't get to hit the wyrmpriest. That's what he'd like to do, though, crash through the dragonshield, swat them aside /and/ hit wyrmpriest. So, he moves up to within range and uses 'Come and Get It,' drawing all 4 into melee with him and swinging at them all. He describes it, though, as the charge manuever, he boldly runs forward, cutting this way through the dragonshields by main strength, and hitting the wyrmpriest. Mecahnically, they moved to encircle him rather than him thrusting himself into thier midsts, but, in a world where fireballs are represented by cubes of flame, and cone-shaped dragon's breath fills a 3x3 square, that's hardly a major objection. Another example: A small group of kobold slingers are peppering the party from behind cover, say an overturned trestle table, mantlet, or even largish bush. A fighter moves up to within a square of the cover, and uses 'Come and Get It' to draw them out of cover and hit them. They're now on the wrong side of cover in melee with a fighter. Visually, though, the fighter charged up, grabbed the object providing cover and, with hurculean effort, swung it /through/ the kobolds (or maybe he just smashed through it, leaving a wreck of the object behind the now exposed kobolds who have no choice but to concentrate on the warrior in thier midsts. The cover's still there, and in the right spot relative to the combatants that matter, some of the kobolds took damage, and they're now 'marked' by the fighter. OR: A lurking monster waits in the shadows for the fighter who knows he's there but can't see him. All it has to do is line up a perfect shot at the armored figure. The fighter, in seeming frustration, lowers his shield and shakes his head in aparent resignation, seeing his chance, the lurker edges forward just a fraction to take the shot, and, suddenly, the fighter reacting instinctively to the hint of motion out of the corner of his eye lunges towards him, weapon first. I know it's stretching things to have the fighter moving, let alone pushing cover around, but it avoids the absurdity of a 'mind control' visualization of the power, and works well enough for a game with 4e's soft focus on verisimilitude. [/QUOTE]
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