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Why Shouldn't I Ban "Come and Get It"?
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<blockquote data-quote="Crazy Jerome" data-source="post: 4325721" data-attributes="member: 54877"><p>I'm not sure how well this translates into live and die combat with varied weapons, but the power as written makes perfect sense from a foil fencing perspective. So much so, that fencing has terms for it.</p><p></p><p>You want to tempt someone deliberately, to get them to move in and attack? You seem to let your guard down, an "invitation" to attack. No different than the "false opening" mentioned above. The idea is that they guy attacks, you are ready for it, you parry, you hit him.</p><p></p><p>But it doesn't stop there. What do you do when someone issues an invitation? If you are trained, you take it! Because the reason you would do a feint is to get your opponent to do something predictable. Now he is issuing an invitation, probably planning on countering what you do--that is, he will do something predictable in response to your attack. You have a good idea what he will counter with. So you plan to counter that.</p><p></p><p>In D&D terms, it is not merely that seeming to let the guard down is the kind of thing that will occasionally tempt people. Rather, it is the exact thing they are looking for--and if experienced at all, will probably attempt to take advantage of it, even if they suspect you are setting them up. The only kind of opponents that wouldn't move in are those that are already running, those that just saw you use the same trick a few seconds ago, or those so utterly clueless in combat that they aren't a threat. When they come in, they are planning on carving the fighter a short cut to his digestive system. And if he doesn't kill them all, they might very well do it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 4325721, member: 54877"] I'm not sure how well this translates into live and die combat with varied weapons, but the power as written makes perfect sense from a foil fencing perspective. So much so, that fencing has terms for it. You want to tempt someone deliberately, to get them to move in and attack? You seem to let your guard down, an "invitation" to attack. No different than the "false opening" mentioned above. The idea is that they guy attacks, you are ready for it, you parry, you hit him. But it doesn't stop there. What do you do when someone issues an invitation? If you are trained, you take it! Because the reason you would do a feint is to get your opponent to do something predictable. Now he is issuing an invitation, probably planning on countering what you do--that is, he will do something predictable in response to your attack. You have a good idea what he will counter with. So you plan to counter that. In D&D terms, it is not merely that seeming to let the guard down is the kind of thing that will occasionally tempt people. Rather, it is the exact thing they are looking for--and if experienced at all, will probably attempt to take advantage of it, even if they suspect you are setting them up. The only kind of opponents that wouldn't move in are those that are already running, those that just saw you use the same trick a few seconds ago, or those so utterly clueless in combat that they aren't a threat. When they come in, they are planning on carving the fighter a short cut to his digestive system. And if he doesn't kill them all, they might very well do it. :D [/QUOTE]
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