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Why Shouldn't I Ban "Come and Get It"?
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<blockquote data-quote="Aenghus" data-source="post: 4326267" data-attributes="member: 2656"><p>A few issues here. </p><p></p><p>First, some of the fighter powers need to be powerful for the class to be balanced with other classes, in a way that they weren't in previous editions, including powers that would have to be supernatural effects. "Come and get it" is an outlier power that requires an open mind and player/DM interpretation to maintain some sort of versimilitude. Still its a very action movie power, that may not suit some campaigns.</p><p></p><p>Second, even with my limited experience of playing and running 4e, I'm impressed with the ability of the fighter class to shut down the monsters they are marking. So much so that as a DM I am tempted to have particular monsters avoid them specifically to avoid being marked, which is in effect metagaming. This is difficult to totally avoid, and obviously a source of potential annoyance for players of fighters, who are a little nerfed if monsters avoid them, or never provoke a combat challenge or OA. </p><p></p><p>The "Come and get it" power allows a fighter to draw monsters to him, and take the burden of metagaming off the DMs hands to an extent.</p><p></p><p>I don't mind the cinematic nature of some of the 4e powers - its a consequence of trying to balance spellcasters and non-spellcasters, something that I approve of in general.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 4326267, member: 2656"] A few issues here. First, some of the fighter powers need to be powerful for the class to be balanced with other classes, in a way that they weren't in previous editions, including powers that would have to be supernatural effects. "Come and get it" is an outlier power that requires an open mind and player/DM interpretation to maintain some sort of versimilitude. Still its a very action movie power, that may not suit some campaigns. Second, even with my limited experience of playing and running 4e, I'm impressed with the ability of the fighter class to shut down the monsters they are marking. So much so that as a DM I am tempted to have particular monsters avoid them specifically to avoid being marked, which is in effect metagaming. This is difficult to totally avoid, and obviously a source of potential annoyance for players of fighters, who are a little nerfed if monsters avoid them, or never provoke a combat challenge or OA. The "Come and get it" power allows a fighter to draw monsters to him, and take the burden of metagaming off the DMs hands to an extent. I don't mind the cinematic nature of some of the 4e powers - its a consequence of trying to balance spellcasters and non-spellcasters, something that I approve of in general. [/QUOTE]
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