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Why Shouldn't Martial Characters have powers?
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<blockquote data-quote="wingsandsword" data-source="post: 3860949" data-attributes="member: 14159"><p>1. Because there is the idea that magic is somehow left to characters that are trained and experienced in magic, and that learning to swing a sword around and wear armor doesn't inherently grant you the power to make magical attacks and send energy beams from your sword (despite it looking cool in a video game).</p><p></p><p>2. Setting portability. Not every D&D game is set in a high-magical world where everybody and their brother has magical powers. One of my favorite D&D games to run was a very-low-magic quasi-historic game set during the 3rd Crusade (largely using the old AD&D 2e Crusades Historical Reference book). Only one PC had any spellcasting (a Paladin, so Paladin abilities and spells was all they had). If every single class in the PHB has spellcasting, supernatural, or spell-like abilities it gets very hard to play a campaign like that without completely rewriting the system.</p><p></p><p>3. Because traditionally sources like Lord of the Rings and Arthurian legends are a source for inspiration for fighters in D&D, and Aragorn and Boromir, and Lancelot and Arthur had incredible skill, but what they could do was still bounded in the realm of the physically possible and not supernatural (unless their weapon itself was supernatural), and they were more about raw physical skill and martial prowess than using magic they'd learned to devastate their foes.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3860949, member: 14159"] 1. Because there is the idea that magic is somehow left to characters that are trained and experienced in magic, and that learning to swing a sword around and wear armor doesn't inherently grant you the power to make magical attacks and send energy beams from your sword (despite it looking cool in a video game). 2. Setting portability. Not every D&D game is set in a high-magical world where everybody and their brother has magical powers. One of my favorite D&D games to run was a very-low-magic quasi-historic game set during the 3rd Crusade (largely using the old AD&D 2e Crusades Historical Reference book). Only one PC had any spellcasting (a Paladin, so Paladin abilities and spells was all they had). If every single class in the PHB has spellcasting, supernatural, or spell-like abilities it gets very hard to play a campaign like that without completely rewriting the system. 3. Because traditionally sources like Lord of the Rings and Arthurian legends are a source for inspiration for fighters in D&D, and Aragorn and Boromir, and Lancelot and Arthur had incredible skill, but what they could do was still bounded in the realm of the physically possible and not supernatural (unless their weapon itself was supernatural), and they were more about raw physical skill and martial prowess than using magic they'd learned to devastate their foes. [/QUOTE]
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Why Shouldn't Martial Characters have powers?
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