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Why Shouldn't Martial Characters have powers?
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<blockquote data-quote="FourthBear" data-source="post: 3861042" data-attributes="member: 55846"><p>That you *can* do it is one thing. It's how effective that's going to be in the game world that's the question. Obviously, you can play even a "powered" fighter and simply refuse to use or take any of the powers because it doesn't match with your character conception.</p><p></p><p>However, I don't see any clear way to balance a non-powered, martial character with a D&D style mid-to-high level magic wielder. How is the mundane, won't-even-use-magic-items character going to take on an invisible, flying mage who can teleport and fling fireballs? Or fight an incorporal death-dealing phantom? Or deal with any number of situations found in a traditional D&D campaign?</p><p></p><p>I agree with others that the D&D doesn't really have a good conception of a high level fighter. Just a Heroic fighter with bigger numbers. Unless you remove the high powered wackiness of what will be Paragon and Epic play, I think a character conception that is strictly "non-powered" will be hindered by its very narrow definition. And I don't know if we should hobble all of the other classes with wider character concepts in order to suit this.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 3861042, member: 55846"] That you *can* do it is one thing. It's how effective that's going to be in the game world that's the question. Obviously, you can play even a "powered" fighter and simply refuse to use or take any of the powers because it doesn't match with your character conception. However, I don't see any clear way to balance a non-powered, martial character with a D&D style mid-to-high level magic wielder. How is the mundane, won't-even-use-magic-items character going to take on an invisible, flying mage who can teleport and fling fireballs? Or fight an incorporal death-dealing phantom? Or deal with any number of situations found in a traditional D&D campaign? I agree with others that the D&D doesn't really have a good conception of a high level fighter. Just a Heroic fighter with bigger numbers. Unless you remove the high powered wackiness of what will be Paragon and Epic play, I think a character conception that is strictly "non-powered" will be hindered by its very narrow definition. And I don't know if we should hobble all of the other classes with wider character concepts in order to suit this. [/QUOTE]
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