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Why Shouldn't Martial Characters have powers?
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<blockquote data-quote="med stud" data-source="post: 3861231" data-attributes="member: 1211"><p>In that case I really don't think D&D is what you are looking for (I assume you have played a lot of games and that you are more experienced than me, but still). I came from a very BRP- influenced game where a character could get extremely skilled and extremely dangerous but still was vulnerable to a crossbow bolt in the back.</p><p></p><p>The first thing I noticed when looking through D&D for the first time was that a 3rd level fighter had no in game reason to be afraid when he was held up by someone with a crossbow; he could just take the bolt. I liked it in a way, since mortality in D&D wouldn't be as high as in the game I played in before but it also told me that I had to change the focus of the adventures; in the old game, you could always threaten the players with numbers, no matter how skilled the PCs were compared to the enemies. In D&D that's not true, you have to bring opponents that are approximatly at their skill level.</p><p></p><p>To bring my reasoning back on topic, I think that D&D is and has always been a game about over the top protagonists and when I first saw Crouching Tiger, Hidden Dragon I thought to myself that the movie was a close match to D&D while I always thought that it was a shame that you couldn't duplicate Conan in D&D, at least not if Conan was to have a level above maybe 5.</p><p></p><p>So in keeping with that vein I think over the top abilities for warriors do nothing to detract from the "fighter feel" and do lot to add interesting, powerful abilities to warriors.</p><p></p><p>I agree with most though that I would like to see "physical themed" powers for warriors more than magical fires and teleporting in a flash.</p></blockquote><p></p>
[QUOTE="med stud, post: 3861231, member: 1211"] In that case I really don't think D&D is what you are looking for (I assume you have played a lot of games and that you are more experienced than me, but still). I came from a very BRP- influenced game where a character could get extremely skilled and extremely dangerous but still was vulnerable to a crossbow bolt in the back. The first thing I noticed when looking through D&D for the first time was that a 3rd level fighter had no in game reason to be afraid when he was held up by someone with a crossbow; he could just take the bolt. I liked it in a way, since mortality in D&D wouldn't be as high as in the game I played in before but it also told me that I had to change the focus of the adventures; in the old game, you could always threaten the players with numbers, no matter how skilled the PCs were compared to the enemies. In D&D that's not true, you have to bring opponents that are approximatly at their skill level. To bring my reasoning back on topic, I think that D&D is and has always been a game about over the top protagonists and when I first saw Crouching Tiger, Hidden Dragon I thought to myself that the movie was a close match to D&D while I always thought that it was a shame that you couldn't duplicate Conan in D&D, at least not if Conan was to have a level above maybe 5. So in keeping with that vein I think over the top abilities for warriors do nothing to detract from the "fighter feel" and do lot to add interesting, powerful abilities to warriors. I agree with most though that I would like to see "physical themed" powers for warriors more than magical fires and teleporting in a flash. [/QUOTE]
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Why Shouldn't Martial Characters have powers?
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