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Why Shouldn't Martial Characters have powers?
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<blockquote data-quote="Mercule" data-source="post: 3861553" data-attributes="member: 5100"><p>As were my 1E games. Even during my Monte Haul days, 10th level was pretty darn significant.</p><p></p><p>Generally, a year of play would net you about 5 levels. Most of my campaigns lasted about a year. There were a couple of "sequels" that added another year and a few levels on. Most of the world-shaking action happened at 7-10th levels. The only 1E PC in my game to make it above 12th or so level ascended to sainthood, then godhood.</p><p></p><p>That said, I don't mind spreading out the numbers to make 29 opportunities to level up. I don't even mind running/playing in games that are at the saint/epic or godly levels. Actually, I might even embrace that, with the understanding that 21+ level characters have transcended mortality (or, at least, humanity). Having "normal" personages at those levels is a different matter, entirely. So, if you draw that line, I'm fine with the fighters manifesting supernatural fighting abilities -- they get to do it because they've picked up the "outsider" type or are multiclassed fighter/demi-deity.</p><p></p><p>I don't know why I'm fine with that distinction. I just don't see swinging a sword to be a magical act, even if it's swung ludicrously well. And I don't want the flaming weapon, stadium-sized long jumps, or carrying of planets to be just an extension of the fighter's skill. That breaks my suspension of disbelief and my mind immediately attributes it to wizardry unless another reasonable explanation is given. I can buy into transcendence/tranfiguration, though. Again, don't ask why -- I don't know.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3861553, member: 5100"] As were my 1E games. Even during my Monte Haul days, 10th level was pretty darn significant. Generally, a year of play would net you about 5 levels. Most of my campaigns lasted about a year. There were a couple of "sequels" that added another year and a few levels on. Most of the world-shaking action happened at 7-10th levels. The only 1E PC in my game to make it above 12th or so level ascended to sainthood, then godhood. That said, I don't mind spreading out the numbers to make 29 opportunities to level up. I don't even mind running/playing in games that are at the saint/epic or godly levels. Actually, I might even embrace that, with the understanding that 21+ level characters have transcended mortality (or, at least, humanity). Having "normal" personages at those levels is a different matter, entirely. So, if you draw that line, I'm fine with the fighters manifesting supernatural fighting abilities -- they get to do it because they've picked up the "outsider" type or are multiclassed fighter/demi-deity. I don't know why I'm fine with that distinction. I just don't see swinging a sword to be a magical act, even if it's swung ludicrously well. And I don't want the flaming weapon, stadium-sized long jumps, or carrying of planets to be just an extension of the fighter's skill. That breaks my suspension of disbelief and my mind immediately attributes it to wizardry unless another reasonable explanation is given. I can buy into transcendence/tranfiguration, though. Again, don't ask why -- I don't know. [/QUOTE]
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Why Shouldn't Martial Characters have powers?
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