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Why Shouldn't Martial Characters have powers?
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<blockquote data-quote="renevq" data-source="post: 3861714" data-attributes="member: 55931"><p>Tsk. It's called NPCville. </p><p></p><p>I don't get how people mention powers and automatically knee-jerk into "it's magic anime!!!!" In Bo9S, the only one who had this flavor was the swordsage, and he was a Mystical Warrior/ Wuxia/ Anime character by design, a "caster" who could do cool stuff in a per encounter mechanic. He was never a fighter analogue. The Warblade, which showcased what a fighter type could do with the per encounter system, had no magical or supernatural abilities, but nicely scaling stuff which fit very well with the power level expected (e.g., the level 9 maneuvers are Save or Die, two Full Attacks in a round, 2d6 CON damage, lead an army in a charge and +100 damage in an attack as a standard action. You'd think a 17th level character who's spent all his time honing his fighting skills should be able to do this). The fact that they are implementing this mechanic into 4th is very nice, and will make high level fighters worth playing without going for the christmas tree effect. I plan on adressing power differences from here till the day I play 4th by replacing Fighters, Paladins and Monks with Warblades, Crusaders and Swordsages. It just makes for more balanced parties.</p></blockquote><p></p>
[QUOTE="renevq, post: 3861714, member: 55931"] Tsk. It's called NPCville. I don't get how people mention powers and automatically knee-jerk into "it's magic anime!!!!" In Bo9S, the only one who had this flavor was the swordsage, and he was a Mystical Warrior/ Wuxia/ Anime character by design, a "caster" who could do cool stuff in a per encounter mechanic. He was never a fighter analogue. The Warblade, which showcased what a fighter type could do with the per encounter system, had no magical or supernatural abilities, but nicely scaling stuff which fit very well with the power level expected (e.g., the level 9 maneuvers are Save or Die, two Full Attacks in a round, 2d6 CON damage, lead an army in a charge and +100 damage in an attack as a standard action. You'd think a 17th level character who's spent all his time honing his fighting skills should be able to do this). The fact that they are implementing this mechanic into 4th is very nice, and will make high level fighters worth playing without going for the christmas tree effect. I plan on adressing power differences from here till the day I play 4th by replacing Fighters, Paladins and Monks with Warblades, Crusaders and Swordsages. It just makes for more balanced parties. [/QUOTE]
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Why Shouldn't Martial Characters have powers?
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