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Why Shouldn't Martial Characters have powers?
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<blockquote data-quote="Raven Crowking" data-source="post: 3862971" data-attributes="member: 18280"><p>Barring the Death Touch and Punch Through Grave powers, <em>Kill Bill</em> gives a pretty good idea of how Wuxia I would be willing to allow high-level mundane characters to get. I think that a good number of abilities are completely fine (though I dislike the word "powers" for mundane abilities), including many of the things discussed in this thread, in the PHB2, ToB, and Iron Heroes. In fact, I use them already.</p><p></p><p>I also use a handy "cool effect" rule that works like this: You want to create a cool effect rather than do damage? Attack with a -5 to hit; your opponent might get an opposed roll. This covers most special combat manuevers, and doesn't require you to remember all of the exceptions.</p><p></p><p>Want to create a cool effect <em>and</em> do damage? Attack with a -10 to hit; your opponent might get an opposed roll against the effect, but not the damage.</p><p></p><p>As with Iron Heroes, you can roll with a -4 to give your opponent a -2 penalty on his next action, to the roll of your choice (described when you make your roll).</p><p></p><p>Because I use a weapon skill system (which I've posted on EN World somewhere....), a warrior can pump up his attack to make these sorts of things work, if he is skilled in the weapon type he is using.</p><p></p><p>My mundane monk replacement, the Shadowfist, gains all its powers from reading body language and understanding dance. The Shadowfist builds up energy for powerful blows, manuvers its target by careful dance steps, avoids blows with fluid grace, and is more powerful when they gang up on you.....</p><p></p><p>There are lots of good options for "mundane" characters that don't feel (to me, at least) like wizards in drag. I really hope that 4e uses them. This is one area, in fact, where I think it likely that my wishes will come true. If anything, some of the revealed wizard powers seem more "warrior in drag" than I would like.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3862971, member: 18280"] Barring the Death Touch and Punch Through Grave powers, [i]Kill Bill[/i] gives a pretty good idea of how Wuxia I would be willing to allow high-level mundane characters to get. I think that a good number of abilities are completely fine (though I dislike the word "powers" for mundane abilities), including many of the things discussed in this thread, in the PHB2, ToB, and Iron Heroes. In fact, I use them already. I also use a handy "cool effect" rule that works like this: You want to create a cool effect rather than do damage? Attack with a -5 to hit; your opponent might get an opposed roll. This covers most special combat manuevers, and doesn't require you to remember all of the exceptions. Want to create a cool effect [i]and[/i] do damage? Attack with a -10 to hit; your opponent might get an opposed roll against the effect, but not the damage. As with Iron Heroes, you can roll with a -4 to give your opponent a -2 penalty on his next action, to the roll of your choice (described when you make your roll). Because I use a weapon skill system (which I've posted on EN World somewhere....), a warrior can pump up his attack to make these sorts of things work, if he is skilled in the weapon type he is using. My mundane monk replacement, the Shadowfist, gains all its powers from reading body language and understanding dance. The Shadowfist builds up energy for powerful blows, manuvers its target by careful dance steps, avoids blows with fluid grace, and is more powerful when they gang up on you..... There are lots of good options for "mundane" characters that don't feel (to me, at least) like wizards in drag. I really hope that 4e uses them. This is one area, in fact, where I think it likely that my wishes will come true. If anything, some of the revealed wizard powers seem more "warrior in drag" than I would like. RC [/QUOTE]
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Why Shouldn't Martial Characters have powers?
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