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Why Shouldn't Martial Characters have powers?
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<blockquote data-quote="Engilbrand" data-source="post: 3863585" data-attributes="member: 44184"><p>I love the Bo9S. I like the idea of Fighters having powers. Knockdowns and massive-damage cuts are obvious. What else, though? I like the Tiger Claw or whatever school from 9S. It's about attacking fast and there are some things for jumping. While I don't believe that a Fighter should be able to fly, I have no problem with one being able to jump a ridiculous height or distance. I have no problem with a high level Fighter being so well trained that he can cut through a boulder or climb fast.</p><p>People are talking about Monks being the only ones who train their bodies. Monks train their bodies for purity or to ignore pain. Fighters train their bodies to physical perfection.</p><p>D&D is fundamentally magical in nature. Magic permeates everything. How is it difficult to believe that powerful Fighters, people who subject themselves to magical things on a daily basis and even hop between planes, wouldn't be affected by it. That's how I would explain it. Most people don't have a connection to the realm of magic. They just know that it's there. Adventurers, though, come into contact with it so much that it's like anything else. The body eventually adapts in one way or another. By high levels, why shouldn't a Fighter be able to ignore damage, jump 50 ft, fall 60 ft without care or take a Fireball with a smile? They've reached, and exceeded, the limits of the human body.</p><p></p><p>Batman- A powerful character with a lot of magical devices.</p><p></p><p>Captain America- This is how I view a high level 4E character. He's beyond the limits of a normal human. He's stronger, faster, heals quickly, can jump from a building and land without a problem and can fight multiple people for a long span of time. All that he really has is a shield. No "powers", but he's definitely beyond the realm of "I can fight good with my sword." that some people think Fighters should be relegated to. I mean, he's gone toe to toe with the Hulk! (We'll just ignore that he was recently killed with a gun.)</p><p></p><p>Superman- No magical devices. Just a super powerful being.</p><p></p><p>A world of magic will probably be like the Marvel universe. Some people are just born different and with different abilities. In D&D, these are the people who become adventurers. They have an innate connection to magic that makes them better at whatever they do. If it's a Rogue, there's no reason he shouldn't be able to disappear into shadows at high levels. If it's a Ranger, why shouldn't he be able to track a squirrel through a forest for a few miles. Wizards tap directly into magic and make it do anything that they want it to do. The martial classes just have an innate connection that improves them over time and causes them to excel at whatever they do. They can't do anything that's out of their realm of expertise, but they go beyond what they "should" be able to do if you use "real world" terms for a MAGICAL FANTASY setting.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 3863585, member: 44184"] I love the Bo9S. I like the idea of Fighters having powers. Knockdowns and massive-damage cuts are obvious. What else, though? I like the Tiger Claw or whatever school from 9S. It's about attacking fast and there are some things for jumping. While I don't believe that a Fighter should be able to fly, I have no problem with one being able to jump a ridiculous height or distance. I have no problem with a high level Fighter being so well trained that he can cut through a boulder or climb fast. People are talking about Monks being the only ones who train their bodies. Monks train their bodies for purity or to ignore pain. Fighters train their bodies to physical perfection. D&D is fundamentally magical in nature. Magic permeates everything. How is it difficult to believe that powerful Fighters, people who subject themselves to magical things on a daily basis and even hop between planes, wouldn't be affected by it. That's how I would explain it. Most people don't have a connection to the realm of magic. They just know that it's there. Adventurers, though, come into contact with it so much that it's like anything else. The body eventually adapts in one way or another. By high levels, why shouldn't a Fighter be able to ignore damage, jump 50 ft, fall 60 ft without care or take a Fireball with a smile? They've reached, and exceeded, the limits of the human body. Batman- A powerful character with a lot of magical devices. Captain America- This is how I view a high level 4E character. He's beyond the limits of a normal human. He's stronger, faster, heals quickly, can jump from a building and land without a problem and can fight multiple people for a long span of time. All that he really has is a shield. No "powers", but he's definitely beyond the realm of "I can fight good with my sword." that some people think Fighters should be relegated to. I mean, he's gone toe to toe with the Hulk! (We'll just ignore that he was recently killed with a gun.) Superman- No magical devices. Just a super powerful being. A world of magic will probably be like the Marvel universe. Some people are just born different and with different abilities. In D&D, these are the people who become adventurers. They have an innate connection to magic that makes them better at whatever they do. If it's a Rogue, there's no reason he shouldn't be able to disappear into shadows at high levels. If it's a Ranger, why shouldn't he be able to track a squirrel through a forest for a few miles. Wizards tap directly into magic and make it do anything that they want it to do. The martial classes just have an innate connection that improves them over time and causes them to excel at whatever they do. They can't do anything that's out of their realm of expertise, but they go beyond what they "should" be able to do if you use "real world" terms for a MAGICAL FANTASY setting. [/QUOTE]
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