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Why Shouldn't Martial Characters have powers?
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<blockquote data-quote="Mallus" data-source="post: 3865007" data-attributes="member: 3887"><p>Yes, D&D rangers are inspired by Aragorn the Ranger, I realize that. I also realize that D&D rangers throughout the various editions were never faithful recreations of Aragorn. In fact, they deviated so far from their supposed source of inspiration --I'm talking about 1st edition AD&D, mind you-- the class might as well have gotten the Kamehameha Wave from DBZ or the 5-Points Exploding Heart Technique as class abilities. </p><p></p><p>I'll say it again: D&D rangers never resembled Aragorn, so to suggest that 4e should stick close to the classic archetypes like ones Tolkien provided ignores the fact that earlier editions weren't faithful to them in the first place.</p><p></p><p></p><p>I'd say it more a matter of the wizard's spell list. Mechanically speaking, D&D wizards are far closer to Dr. Strange and Zatara than they are Gandalf or Merlin.</p><p></p><p></p><p>You're right. You can't <em>sell</em> a class ability.</p><p></p><p>I'm not trying to say you should like magic-&-wahoo heavy D&D. All I'm saying is that your characterization of D&D as a game that's traditionally been faithful to its self-professed literary and mythological roots isn't accurate. D&D has always been it's own brand of weirdness, at a pretty far remove from its sources.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3865007, member: 3887"] Yes, D&D rangers are inspired by Aragorn the Ranger, I realize that. I also realize that D&D rangers throughout the various editions were never faithful recreations of Aragorn. In fact, they deviated so far from their supposed source of inspiration --I'm talking about 1st edition AD&D, mind you-- the class might as well have gotten the Kamehameha Wave from DBZ or the 5-Points Exploding Heart Technique as class abilities. I'll say it again: D&D rangers never resembled Aragorn, so to suggest that 4e should stick close to the classic archetypes like ones Tolkien provided ignores the fact that earlier editions weren't faithful to them in the first place. I'd say it more a matter of the wizard's spell list. Mechanically speaking, D&D wizards are far closer to Dr. Strange and Zatara than they are Gandalf or Merlin. You're right. You can't [i]sell[/i] a class ability. I'm not trying to say you should like magic-&-wahoo heavy D&D. All I'm saying is that your characterization of D&D as a game that's traditionally been faithful to its self-professed literary and mythological roots isn't accurate. D&D has always been it's own brand of weirdness, at a pretty far remove from its sources. [/QUOTE]
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Why Shouldn't Martial Characters have powers?
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