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Why Shouldn't Martial Characters have powers?
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<blockquote data-quote="TwinBahamut" data-source="post: 3865404" data-attributes="member: 32536"><p>You make a lot of good and interesting points (and I am begining to think that our opinions are far closer than I realized), but there is one thing you say that I disagree with. You seperate the spell-casting characters as the mystical, and the non-spellcasting characters as the mundane. That isn't what I want, really. I think what I want the most is a character who can be mystical by your definition, but not be a spell-caster. A person who can be superhuman without magic. Someone who has inherent power, rather than gaining temporary power through a spell.</p><p></p><p>I do think that D&D can accomodate all of these different play styles, but I think it might require a slight shift in people's perceptions of how a class changes with levels. For the most part in 3E, a character's class tends to stay the same across their entire career. However, it might be better if there is a radical shift in a class at particular phases. Namely, a class should feel different in the three different gameplay modes.</p><p></p><p>At Heroic levels, the fighter should be mundane. This is the Conan level.</p><p></p><p>At Paragon levels, the fighter should exist in the grey area. This is the Beowulf level.</p><p></p><p>At Epic levels, the fighter should be mystical. This is the Chuculainn level.</p><p></p><p>Conan is a great model for fighters, but I think he only remains a good model at Heroic levels. For higher level characters, it is fine if Conan steps aside, and lets other kinds of characters (like Beowulf and Chuculainn) become the model. This way, three different feels for the game can be maintained with the same class.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3865404, member: 32536"] You make a lot of good and interesting points (and I am begining to think that our opinions are far closer than I realized), but there is one thing you say that I disagree with. You seperate the spell-casting characters as the mystical, and the non-spellcasting characters as the mundane. That isn't what I want, really. I think what I want the most is a character who can be mystical by your definition, but not be a spell-caster. A person who can be superhuman without magic. Someone who has inherent power, rather than gaining temporary power through a spell. I do think that D&D can accomodate all of these different play styles, but I think it might require a slight shift in people's perceptions of how a class changes with levels. For the most part in 3E, a character's class tends to stay the same across their entire career. However, it might be better if there is a radical shift in a class at particular phases. Namely, a class should feel different in the three different gameplay modes. At Heroic levels, the fighter should be mundane. This is the Conan level. At Paragon levels, the fighter should exist in the grey area. This is the Beowulf level. At Epic levels, the fighter should be mystical. This is the Chuculainn level. Conan is a great model for fighters, but I think he only remains a good model at Heroic levels. For higher level characters, it is fine if Conan steps aside, and lets other kinds of characters (like Beowulf and Chuculainn) become the model. This way, three different feels for the game can be maintained with the same class. [/QUOTE]
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Why Shouldn't Martial Characters have powers?
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