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Why Shouldn't Martial Characters have powers?
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<blockquote data-quote="Mercule" data-source="post: 3873967" data-attributes="member: 5100"><p>I think you're pretty much right on. I haven't really seen any indication that I'll be unhappy with what's going to come in 4E. I'm actually rather pleased with Bo9S, though Desert Wind and Shadow Hand are marginalized IMC. If the mysticism in 4E is at the same level, I'll be fine.</p><p></p><p>My main issue is with people who seem to be hell-bent on proving that there is something wrong with wanting to skip the wire-work. I don't know how many times I can say that I don't see any issue with it in a game, it just isn't the flavor I like and I would prefer that it not be a featured, assumed, or necessary part of D&D play, even at higher levels. Yes, I know I can rewrite the flavor. I've played through 5+ versions of (A)D&D and have never had to change the flavor to get the feel I wanted from it and I wouldn't expect to have to in the future.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3873967, member: 5100"] I think you're pretty much right on. I haven't really seen any indication that I'll be unhappy with what's going to come in 4E. I'm actually rather pleased with Bo9S, though Desert Wind and Shadow Hand are marginalized IMC. If the mysticism in 4E is at the same level, I'll be fine. My main issue is with people who seem to be hell-bent on proving that there is something wrong with wanting to skip the wire-work. I don't know how many times I can say that I don't see any issue with it in a game, it just isn't the flavor I like and I would prefer that it not be a featured, assumed, or necessary part of D&D play, even at higher levels. Yes, I know I can rewrite the flavor. I've played through 5+ versions of (A)D&D and have never had to change the flavor to get the feel I wanted from it and I wouldn't expect to have to in the future. [/QUOTE]
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Why Shouldn't Martial Characters have powers?
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