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Why shouldn't we kill the bad guy after defeating him
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<blockquote data-quote="Zelda Themelin" data-source="post: 5851533" data-attributes="member: 167"><p>Mmh. Some of my players let enemy npc:s live when given change and others do not. It is also bit case by case, depending actions of characters and enemy and how much hate/fear that causes. I've noticed they more often let hated enemy live than one they fear.</p><p></p><p>For me it depends a lot on those things when I play and sometimes it also depends on dm. I have had especially one that would always abuse any act of mercy/humanity.</p><p></p><p>I think in fiction it's often about people who already have killed and changed by those actions. Thus they are heroes, adventurers, jaded soldiers. Many fiction also has growing stories, where some concern more with changes and some less.</p><p></p><p>If you read the news, not all areas in world care for human/animal life that much. Modern thinking requires certain level of comfort and easy survival. And different people choose differently when facing "hard choice" situations. Some choose to rather die, others choose to fight but "nor sacrifise that" and others turn into survivers at any cost.</p><p></p><p>I don't think it really equates to compare multiple war traumas of soldier to someone you killed or put into hospital some random person assaulting them. War traumas can well change personality permanently but some "it could have been you but it was that other one this time" is not that traumatic. Well it can be, but far more rarely. This winter couple of random people died when snow/ice dropped from roof and killed them. Still people kept walking those streets even if risk of such bad luck.</p><p></p><p>Killing someone who isn't directly threatening you usually happens in case of horrible misunderstanding/mistake/accident, or then person has dreaming some dark shadows of hate/fear for their target. Then there are crazy people. And hardered people (criminals typiically) who kill for property and other comfort reasons. </p><p></p><p>This would be most common in modern society. In historical times/countries still livijng historical times/dysutopian future stoires thing are different. Value of children was/is diffrent and value of life generally is different. Value of nature and animals is different. </p><p></p><p>I think many people play rpg:s and write fantasy books with modern cameos. If not we would have heard quite different version of Grimm stories when we were kids.</p><p></p><p>I don't think all people are terrible affected by violence/causing death. And situations where you are just protection yourself/someone you love makes it less pricey mentally for those that would otherwise be not able to. Also most people also lie to other people how they felt about it. Actual sociopats might like to prag about it. Normal people tend to overdo the personal agony. Because of laws and because of social acceptance. That's my experience at least. And then there are drunken drivers, some are truly sad, some claim they don't remember anything. More distance there is less emotion it involves. I remember the book "Ender's Game", nice book, later editions where too much about mr writers personal religion, but first whan was kinda neat. It remains me of modern warfare and computer-game like it looks. When you are flying that vehicle you don't see real people you see targets. </p><p></p><p>Emotional reaction comes only when realization between their action and event unfoding connects. Modern warfare is lot about disconnected mental dots. See some of those kids might not like to kill real people. And you can't have that in war, right?</p><p>Wars throughout the ages have used all kinda trics to dehumanized their soldiers. And when they stop believing shame keeps them in it. Sure there were people who liked it, there always is.</p><p></p><p>Afwull sidetracking.</p><p></p><p>But reasons why not to kill enemy is often political, or because enemy can be used to get something worse downed. Because you were promesed reward/better reputation to imprison it instead. Religion reasons sometimes. I've never had serious character that woud start crying over having to kill someone. Action heroes don't do that. HOwever comic books meant for childr audiance avoid killing. I think it really relates what kinda story you want to tell. Real world doesn't have standarnized set of moral values to this day. Of course some stories are all aobut doing horrilbe things to nice, normal people.</p><p></p><p>Most roleplaying games however, are about adventurers and monster slayers. Killing ordenary citizen for not heavy reason is rather bad behavior (and sometimes evil). Killing monsters is kinda between job/fun. Killing some "your species" baddie is not really any more moral choice than killing monster boss usually is.</p><p></p><p>Made me think this song for some reason:</p><p></p><p>"One of these days I'm gonna stop my listening</p><p>Gonna raise my head up high.</p><p>One of these days I'm gonna raise up my glistening wings and fly.</p><p>But that day will have to wait for a while.</p><p>Baby I'm only society's child.</p><p>When we're older things may change,</p><p>But for now this is the way, they must remain."</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5851533, member: 167"] Mmh. Some of my players let enemy npc:s live when given change and others do not. It is also bit case by case, depending actions of characters and enemy and how much hate/fear that causes. I've noticed they more often let hated enemy live than one they fear. For me it depends a lot on those things when I play and sometimes it also depends on dm. I have had especially one that would always abuse any act of mercy/humanity. I think in fiction it's often about people who already have killed and changed by those actions. Thus they are heroes, adventurers, jaded soldiers. Many fiction also has growing stories, where some concern more with changes and some less. If you read the news, not all areas in world care for human/animal life that much. Modern thinking requires certain level of comfort and easy survival. And different people choose differently when facing "hard choice" situations. Some choose to rather die, others choose to fight but "nor sacrifise that" and others turn into survivers at any cost. I don't think it really equates to compare multiple war traumas of soldier to someone you killed or put into hospital some random person assaulting them. War traumas can well change personality permanently but some "it could have been you but it was that other one this time" is not that traumatic. Well it can be, but far more rarely. This winter couple of random people died when snow/ice dropped from roof and killed them. Still people kept walking those streets even if risk of such bad luck. Killing someone who isn't directly threatening you usually happens in case of horrible misunderstanding/mistake/accident, or then person has dreaming some dark shadows of hate/fear for their target. Then there are crazy people. And hardered people (criminals typiically) who kill for property and other comfort reasons. This would be most common in modern society. In historical times/countries still livijng historical times/dysutopian future stoires thing are different. Value of children was/is diffrent and value of life generally is different. Value of nature and animals is different. I think many people play rpg:s and write fantasy books with modern cameos. If not we would have heard quite different version of Grimm stories when we were kids. I don't think all people are terrible affected by violence/causing death. And situations where you are just protection yourself/someone you love makes it less pricey mentally for those that would otherwise be not able to. Also most people also lie to other people how they felt about it. Actual sociopats might like to prag about it. Normal people tend to overdo the personal agony. Because of laws and because of social acceptance. That's my experience at least. And then there are drunken drivers, some are truly sad, some claim they don't remember anything. More distance there is less emotion it involves. I remember the book "Ender's Game", nice book, later editions where too much about mr writers personal religion, but first whan was kinda neat. It remains me of modern warfare and computer-game like it looks. When you are flying that vehicle you don't see real people you see targets. Emotional reaction comes only when realization between their action and event unfoding connects. Modern warfare is lot about disconnected mental dots. See some of those kids might not like to kill real people. And you can't have that in war, right? Wars throughout the ages have used all kinda trics to dehumanized their soldiers. And when they stop believing shame keeps them in it. Sure there were people who liked it, there always is. Afwull sidetracking. But reasons why not to kill enemy is often political, or because enemy can be used to get something worse downed. Because you were promesed reward/better reputation to imprison it instead. Religion reasons sometimes. I've never had serious character that woud start crying over having to kill someone. Action heroes don't do that. HOwever comic books meant for childr audiance avoid killing. I think it really relates what kinda story you want to tell. Real world doesn't have standarnized set of moral values to this day. Of course some stories are all aobut doing horrilbe things to nice, normal people. Most roleplaying games however, are about adventurers and monster slayers. Killing ordenary citizen for not heavy reason is rather bad behavior (and sometimes evil). Killing monsters is kinda between job/fun. Killing some "your species" baddie is not really any more moral choice than killing monster boss usually is. Made me think this song for some reason: "One of these days I'm gonna stop my listening Gonna raise my head up high. One of these days I'm gonna raise up my glistening wings and fly. But that day will have to wait for a while. Baby I'm only society's child. When we're older things may change, But for now this is the way, they must remain." [/QUOTE]
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