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Why simpler - much simpler - is better
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<blockquote data-quote="Neonchameleon" data-source="post: 6244425" data-attributes="member: 87792"><p>I disagree that Fate and Fiasco aren't big by the standards of the RPG market. 20,000 sales for The Dresden Files, 10,000 pre-orders for Fate Core, and 10,000 sales for Fiasco are all massive by the standards of the RPG market. If it's awards you want to signify notability, <a href="https://en.wikipedia.org/wiki/Dresden_files_rpg#Awards" target="_blank">Dresden Files</a> basically swept the boards the year it came out. <a href="https://en.wikipedia.org/wiki/Dungeon_World" target="_blank">Dungeon World</a> has its own pretty big collection as does <a href="https://en.wikipedia.org/wiki/Marvel_Heroic_Roleplaying#Awards" target="_blank">Marvel Heroic Roleplaying</a>. <a href="https://en.wikipedia.org/wiki/Fiasco_rpg#Awards" target="_blank">Fiasco</a> even has a Diana Jones Award (and a slightly outside the normal RPG market audience since it showed up on Tabletop).</p><p></p><p>What they aren't is <em>old</em> games. The two versions of Fate I mentioned , the entire Cortex Plus system, and the entire Powered by the Apocalypse family of games have come out in 2010 or later. Fiasco came out in 2009. (Fate's been going since 2003 and you might have heard of Spirit of the Century?)</p><p></p><p>I've said in the past that in the past five years RPGs have turned awesome. I'm not even slightly joking.</p><p></p><p></p><p></p><p>If it was The Forge that shut down deliberately. Most of the best parts of it decamped to story-games.com</p><p></p><p></p><p></p><p>Fifteen years ago I'd have been recommending CJ Carella's Unisystem, (All Flesh Must Be Eaten, Witchcraft, the official Buffy and Angel RPGs) and Grey Ghost Games' FUDGE (the system that Fate I mentioned was based on). But struggling beyond that. Both are good games but nothing like as good as we have now. And I'd hardly describe Unisystem as small. But we've done much much better IMO in the intervening time.</p><p></p><p></p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6244425, member: 87792"] I disagree that Fate and Fiasco aren't big by the standards of the RPG market. 20,000 sales for The Dresden Files, 10,000 pre-orders for Fate Core, and 10,000 sales for Fiasco are all massive by the standards of the RPG market. If it's awards you want to signify notability, [URL="https://en.wikipedia.org/wiki/Dresden_files_rpg#Awards"]Dresden Files[/URL] basically swept the boards the year it came out. [URL="https://en.wikipedia.org/wiki/Dungeon_World"]Dungeon World[/URL] has its own pretty big collection as does [URL="https://en.wikipedia.org/wiki/Marvel_Heroic_Roleplaying#Awards"]Marvel Heroic Roleplaying[/URL]. [URL="https://en.wikipedia.org/wiki/Fiasco_rpg#Awards"]Fiasco[/URL] even has a Diana Jones Award (and a slightly outside the normal RPG market audience since it showed up on Tabletop). What they aren't is [I]old[/I] games. The two versions of Fate I mentioned , the entire Cortex Plus system, and the entire Powered by the Apocalypse family of games have come out in 2010 or later. Fiasco came out in 2009. (Fate's been going since 2003 and you might have heard of Spirit of the Century?) I've said in the past that in the past five years RPGs have turned awesome. I'm not even slightly joking. If it was The Forge that shut down deliberately. Most of the best parts of it decamped to story-games.com Fifteen years ago I'd have been recommending CJ Carella's Unisystem, (All Flesh Must Be Eaten, Witchcraft, the official Buffy and Angel RPGs) and Grey Ghost Games' FUDGE (the system that Fate I mentioned was based on). But struggling beyond that. Both are good games but nothing like as good as we have now. And I'd hardly describe Unisystem as small. But we've done much much better IMO in the intervening time. Good luck. [/QUOTE]
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