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Why simpler - much simpler - is better
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<blockquote data-quote="Janx" data-source="post: 6248393" data-attributes="member: 8835"><p>Given this, AND the fact that you can get simple and complex RPGs for free or make your own, then money is not a factor in your thesis. Which was my point. Arguing cost in a hobby where money isn't really a significant problem, either because the hobby is cheap, or can be done for free just muddies the discussion into class disparity, instead of your true point, that you believe really simple rules are better than complex ones (per my understanding of your point, not to put words in your mouth).</p><p></p><p>So, to that point, do you really believe that if you published your super simple rules, that the average gamer would like them? Think they are better than their current favorite ruleset?</p><p></p><p>People aren't rational. People like the 1e D&D rules despite the fact that I think they are written confusingly and at times overly complex. Other people think my favorite 3x rules have problems as well, or are too complex.</p><p></p><p>The thing I find, is that most of us like some complexity, in varying forms and areas. Thats why there's so many different rules for RPGs. "Not designed here" mentality and "not the way I would have done it" rule the day.</p></blockquote><p></p>
[QUOTE="Janx, post: 6248393, member: 8835"] Given this, AND the fact that you can get simple and complex RPGs for free or make your own, then money is not a factor in your thesis. Which was my point. Arguing cost in a hobby where money isn't really a significant problem, either because the hobby is cheap, or can be done for free just muddies the discussion into class disparity, instead of your true point, that you believe really simple rules are better than complex ones (per my understanding of your point, not to put words in your mouth). So, to that point, do you really believe that if you published your super simple rules, that the average gamer would like them? Think they are better than their current favorite ruleset? People aren't rational. People like the 1e D&D rules despite the fact that I think they are written confusingly and at times overly complex. Other people think my favorite 3x rules have problems as well, or are too complex. The thing I find, is that most of us like some complexity, in varying forms and areas. Thats why there's so many different rules for RPGs. "Not designed here" mentality and "not the way I would have done it" rule the day. [/QUOTE]
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