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Why simpler - much simpler - is better
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<blockquote data-quote="sunshadow21" data-source="post: 6249532" data-attributes="member: 6667193"><p>To me, it's where the complexity is that matters. Having to look up rules every five minutes during the actual game is irritating, but then so is constantly playing 20 questions with the DM because the rules are silent on what should be a routine, basic thing to resolve. I personally love having lots of books I can pull out for character creation, as I find that part of the game really fun. 4E didn't really do much for me in large part because between the very scripted powers and the heavy reliance on DM fiat, I found that I actually have very little control over character development of my own character, whereas with 3.x/PF, even though I don't bring all of the books to the table all the time, and in fact try to minimize what I bring to the actual table, the ability to truly shape my own character is much higher because I can control and see the results of the choices I make. I like simple at the actual table when it's practical and doable, but not simplicity for the sake of simplicity; some things are just plain complicated and/or boring, including a lot of things I enjoy in a rpg, and trying to pretend otherwise is silly. In those cases, avoiding unnecessary complexity is important, but that isn't quote the same as trying to make it simple. </p><p></p><p>Making something like crafting or character creation/leveling complex isn't a problem as long as you can figure out how to do most of the complex stuff outside of the actual game time, and shooting at least a few emails back and forth between sessions or preleveling your character so that the new stats are ready to go isn't that hard.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6249532, member: 6667193"] To me, it's where the complexity is that matters. Having to look up rules every five minutes during the actual game is irritating, but then so is constantly playing 20 questions with the DM because the rules are silent on what should be a routine, basic thing to resolve. I personally love having lots of books I can pull out for character creation, as I find that part of the game really fun. 4E didn't really do much for me in large part because between the very scripted powers and the heavy reliance on DM fiat, I found that I actually have very little control over character development of my own character, whereas with 3.x/PF, even though I don't bring all of the books to the table all the time, and in fact try to minimize what I bring to the actual table, the ability to truly shape my own character is much higher because I can control and see the results of the choices I make. I like simple at the actual table when it's practical and doable, but not simplicity for the sake of simplicity; some things are just plain complicated and/or boring, including a lot of things I enjoy in a rpg, and trying to pretend otherwise is silly. In those cases, avoiding unnecessary complexity is important, but that isn't quote the same as trying to make it simple. Making something like crafting or character creation/leveling complex isn't a problem as long as you can figure out how to do most of the complex stuff outside of the actual game time, and shooting at least a few emails back and forth between sessions or preleveling your character so that the new stats are ready to go isn't that hard. [/QUOTE]
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