Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why sleeping shouldn't be a long rest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 7908716" data-attributes="member: 6987520"><p>I suppose if I experienced how you played before to now, I might have a better picture of it.</p><p></p><p>My dislike of the DMG guidelines is that it creates too much routine when I have seen people using it. Also since a long rest is normal 8 hours, the "adventuring day" is really the period between long rests, the idea being that after so many encounters, a party's resources will be low or depleted and further encounters create greater and greater risk.</p><p></p><p>Now, by "war zone" resource management, I mean that, while a single fireball could crush a group of kobolds, the threat they likely represent is not worth the resource. Sure, it is a power-trip to wipe out a threat with a single spell, and if the character is "going back to bed" and getting a long rest afterwards, why not, right? Well, while I don't expect assassins to come in every night while resting, I like a game where resources are used as <em>needed</em> not just when desired because you never know what is to come.</p><p></p><p>With the DMG guidelines, a lot of that is lost IMO.</p><p></p><p>So, it isn't that you plan to push a party to its limits. It happens organically enough if you design/play with a mindset of real life drive, concerns, etc. The tipping point comes when the party realizes they are approaching a point of no return. As you understand, other times the encounters are easy and of little threat, but in the concept of a real world that makes sense.</p><p></p><p>I find it abhorrent that XGtE has encounters based on party level, not monster rarity. I mean, do random encounters and such become more dangerous simply because the characters are higher level? Is the world just becoming more and more dangerous? Did those threats not exist before?</p><p></p><p>At level 1, humanoids and such are the common threats in most games. At level 20, it is fiends and dragons. So, what happened to all the orcs? Where have all the goblins gone? And where were the fiends and dragons at level 1?</p><p></p><p>Let me ask you this: how often does your party seek to avoid conflict or need to run from a fight because otherwise they know they will die???</p><p></p><p>I use truly random encounters. In 2E, I had a game begin, very first encounter, was an age 8 green dragon. YIKES!, right? You bet. How was I going to work that into the story? How was it possible the characters would survive? Well, since we started in a small town, the character awoke that morning to the dragon raiding the town. They hid, they ran, some of their friends and family members were killed. After the dragon left, what could they do? There was no way <em>they</em> could fight a dragon, it was insanely beyond them. So, they decided they needed to alert the local ruler and find heroes who could handle the dragon.</p><p></p><p>And how often do they encounter something that runs away from <em>them</em>? At lower levels, not often, but imagine being in world of magic and you are an orc in a small war party. You happen about 5 travelers, but three are riding phantom steeds, one is on a pegasus, and another striding alongside a large wolf. Some have heavy armor, others rich robes and staffs, etc. Even outnumbering the party 3 to 1, the orcs should hesitate. Why? Because in a magic world they understand those are likely heroes with power. A single fireball could destroy half of them! Unless they could ambush them, get the upper hand, or something, the fight is not worth the risk. Most of the time, the orcs should (IMO) seek a non-hostile solution or simply run.</p><p></p><p>I understand a lot of this depends on the game world. But, if I was a caster, and your solution was to nerf my spellcasting, I would also be upset. The fact you have to find a solution to deal with a new problem indicates to me there might be a better solution to your original problem.</p><p></p><p>All-in-all, I am not trying to be an ass about it. If there are problems as you see it in your game, and there is a good solution that works for you, great. Sorry for the long response, I generally prefer to keep them brief but this is a topic of interest to me and seeing how other tables operate.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7908716, member: 6987520"] I suppose if I experienced how you played before to now, I might have a better picture of it. My dislike of the DMG guidelines is that it creates too much routine when I have seen people using it. Also since a long rest is normal 8 hours, the "adventuring day" is really the period between long rests, the idea being that after so many encounters, a party's resources will be low or depleted and further encounters create greater and greater risk. Now, by "war zone" resource management, I mean that, while a single fireball could crush a group of kobolds, the threat they likely represent is not worth the resource. Sure, it is a power-trip to wipe out a threat with a single spell, and if the character is "going back to bed" and getting a long rest afterwards, why not, right? Well, while I don't expect assassins to come in every night while resting, I like a game where resources are used as [I]needed[/I] not just when desired because you never know what is to come. With the DMG guidelines, a lot of that is lost IMO. So, it isn't that you plan to push a party to its limits. It happens organically enough if you design/play with a mindset of real life drive, concerns, etc. The tipping point comes when the party realizes they are approaching a point of no return. As you understand, other times the encounters are easy and of little threat, but in the concept of a real world that makes sense. I find it abhorrent that XGtE has encounters based on party level, not monster rarity. I mean, do random encounters and such become more dangerous simply because the characters are higher level? Is the world just becoming more and more dangerous? Did those threats not exist before? At level 1, humanoids and such are the common threats in most games. At level 20, it is fiends and dragons. So, what happened to all the orcs? Where have all the goblins gone? And where were the fiends and dragons at level 1? Let me ask you this: how often does your party seek to avoid conflict or need to run from a fight because otherwise they know they will die??? I use truly random encounters. In 2E, I had a game begin, very first encounter, was an age 8 green dragon. YIKES!, right? You bet. How was I going to work that into the story? How was it possible the characters would survive? Well, since we started in a small town, the character awoke that morning to the dragon raiding the town. They hid, they ran, some of their friends and family members were killed. After the dragon left, what could they do? There was no way [I]they[/I] could fight a dragon, it was insanely beyond them. So, they decided they needed to alert the local ruler and find heroes who could handle the dragon. And how often do they encounter something that runs away from [I]them[/I]? At lower levels, not often, but imagine being in world of magic and you are an orc in a small war party. You happen about 5 travelers, but three are riding phantom steeds, one is on a pegasus, and another striding alongside a large wolf. Some have heavy armor, others rich robes and staffs, etc. Even outnumbering the party 3 to 1, the orcs should hesitate. Why? Because in a magic world they understand those are likely heroes with power. A single fireball could destroy half of them! Unless they could ambush them, get the upper hand, or something, the fight is not worth the risk. Most of the time, the orcs should (IMO) seek a non-hostile solution or simply run. I understand a lot of this depends on the game world. But, if I was a caster, and your solution was to nerf my spellcasting, I would also be upset. The fact you have to find a solution to deal with a new problem indicates to me there might be a better solution to your original problem. All-in-all, I am not trying to be an ass about it. If there are problems as you see it in your game, and there is a good solution that works for you, great. Sorry for the long response, I generally prefer to keep them brief but this is a topic of interest to me and seeing how other tables operate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why sleeping shouldn't be a long rest
Top