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Why sleeping shouldn't be a long rest
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<blockquote data-quote="NotAYakk" data-source="post: 7910878" data-attributes="member: 72555"><p>@kerevath, see the comic directly above you.</p><p></p><p>6-8 encounters is a lot of table time. Do you want to spend table time on random encounters?</p><p></p><p>So you are traveling from point A to point B. If you want there to be an encounter along the way, you either have to be willing to commit to 6-8 encounters of table time reasonably often in that case, or you have to accept that the players will pretty much know there will be only a few random travel encounters.</p><p></p><p>You can throw out random travel encounters, you can go all in and have 6-8 random travel encounters on a day, or you can sometimes have a single travel encounter.</p><p></p><p>If you go with sometimes single, you either have to make it super-deadly or it becomes trivial due to daily resource expenditure.</p><p></p><p>If you extend the definition of a long rest such that you don't get it while traveling (or right afterwards), travel encounters impact power budgets after the travel. So they can be just another encounter.</p><p></p><p>---</p><p></p><p>I sort of like a 3 rest structure.</p><p></p><p>1 hour - short rest</p><p></p><p>nightly sleep - Can expend a HD to regain a point of exhaustion. At end of rest, roll all HD expended; on a 5+ they recover. You can reroll failed HD a number of times equal to your con bonus; if you have a con penalty, you must reroll that number of successful HD.</p><p></p><p>1 week of downtime in safety - long rest. Can do downtime activities during this.</p><p></p><p>(The HD recovery means 1/3 of expended d6s, 1/2 of d8s 60% of d10s and 2/3 of d12s recover on average.)</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7910878, member: 72555"] @kerevath, see the comic directly above you. 6-8 encounters is a lot of table time. Do you want to spend table time on random encounters? So you are traveling from point A to point B. If you want there to be an encounter along the way, you either have to be willing to commit to 6-8 encounters of table time reasonably often in that case, or you have to accept that the players will pretty much know there will be only a few random travel encounters. You can throw out random travel encounters, you can go all in and have 6-8 random travel encounters on a day, or you can sometimes have a single travel encounter. If you go with sometimes single, you either have to make it super-deadly or it becomes trivial due to daily resource expenditure. If you extend the definition of a long rest such that you don't get it while traveling (or right afterwards), travel encounters impact power budgets after the travel. So they can be just another encounter. --- I sort of like a 3 rest structure. 1 hour - short rest nightly sleep - Can expend a HD to regain a point of exhaustion. At end of rest, roll all HD expended; on a 5+ they recover. You can reroll failed HD a number of times equal to your con bonus; if you have a con penalty, you must reroll that number of successful HD. 1 week of downtime in safety - long rest. Can do downtime activities during this. (The HD recovery means 1/3 of expended d6s, 1/2 of d8s 60% of d10s and 2/3 of d12s recover on average.) [/QUOTE]
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