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General Tabletop Discussion
*Dungeons & Dragons
Why sleeping shouldn't be a long rest
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<blockquote data-quote="DND_Reborn" data-source="post: 7912065" data-attributes="member: 6987520"><p>Ah! Ok, I see your point. Well, if that is the case for their complaints, a period of adjustment is naturally in order.</p><p></p><p>However, in another post didn't you talk about giving them other things to do, just as using scrolls or something? If that is the case, they are still using spells and you aren't really changing much, are you?</p><p></p><p>Another option to consider, which is a house-rule we use, is allow casters a partial recovery of slots on a short rest. Now, someone once suggested something akin Arcane Recovery, which IMO is too little at low levels and too much later on. What <em>we</em> do at our table is this:</p><p></p><p><strong>Spell Slot Reserve (<em>any class with the spellcasting feature</em>)</strong></p><p><em>When you finish a short rest, you regain a number of spell slots equal to your proficiency bonus, to a maximum of the number of spell slots you normally have. Once you use this feature you must finish a long rest before you can use it again.</em></p><p></p><p>Now, this is <em>big</em> at really low levels. Won't lie. But it encourages casting non-damage spells and makes casters feel more magical. At mid- and high-levels, it is a nice boost.</p><p></p><p>Example. A 2nd-level Bard has 3 1st-level slots available normally. He can replenish two slots after a short rest. Strong, huh? Yep. But once those are gone, they are gone.</p><p></p><p>Example. A 9th-level Sorcerer has 4, 3, 3, 3, 2. He could get back <em>one</em> 4th-level spell, a 1st and 3rd, or any combination that adds up to 4 (proficiency bonus is +4 at 9th).</p><p></p><p>With your longer long-rests and more encounters across any scenario, this would help the casters later on but not make them super powerful. If you don't like the idea of giving it to low-level characters, delay the feature until 5th level when warriors get Extra Attack.</p><p></p><p>Anyway, just a thought.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7912065, member: 6987520"] Ah! Ok, I see your point. Well, if that is the case for their complaints, a period of adjustment is naturally in order. However, in another post didn't you talk about giving them other things to do, just as using scrolls or something? If that is the case, they are still using spells and you aren't really changing much, are you? Another option to consider, which is a house-rule we use, is allow casters a partial recovery of slots on a short rest. Now, someone once suggested something akin Arcane Recovery, which IMO is too little at low levels and too much later on. What [I]we[/I] do at our table is this: [B]Spell Slot Reserve ([I]any class with the spellcasting feature[/I])[/B] [I]When you finish a short rest, you regain a number of spell slots equal to your proficiency bonus, to a maximum of the number of spell slots you normally have. Once you use this feature you must finish a long rest before you can use it again.[/I] Now, this is [I]big[/I] at really low levels. Won't lie. But it encourages casting non-damage spells and makes casters feel more magical. At mid- and high-levels, it is a nice boost. Example. A 2nd-level Bard has 3 1st-level slots available normally. He can replenish two slots after a short rest. Strong, huh? Yep. But once those are gone, they are gone. Example. A 9th-level Sorcerer has 4, 3, 3, 3, 2. He could get back [I]one[/I] 4th-level spell, a 1st and 3rd, or any combination that adds up to 4 (proficiency bonus is +4 at 9th). With your longer long-rests and more encounters across any scenario, this would help the casters later on but not make them super powerful. If you don't like the idea of giving it to low-level characters, delay the feature until 5th level when warriors get Extra Attack. Anyway, just a thought. [/QUOTE]
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