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Why sleeping shouldn't be a long rest
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<blockquote data-quote="auburn2" data-source="post: 8201625" data-attributes="member: 6855259"><p>I would disagree with this.</p><p></p><p>I think there are a lot of low encounter days and I don't think there is a problem with that. I really think the 6-8 encounter "rule" is for the height of an adventure or climax. Certainly on downtime players are not doing 6 encounters a day, or even 1 encounter. If they are in a city working on solving a mystery they are not doing 6 encounters a day until perhaps the day they find the cult's hideout and go down into it (i.e. the climax). If I am scouring the wilderness searching for the lost pyramid I am probably not getting 6-8 encounters a day, the DM is probably rolling wandering monsters and I am averaging 1-2 random encounters a day plus something with a fixed location encounter that I stumble upon certain days, maybe another random encounter every other night while we sleep. Once I find the pyramid it is probably 6-8 a day until I do whatever it is I came to do.</p><p></p><p>Adding encounters in the scenarios above would really slow down the roleplay. Imagine if you are traveling from town A to town B and it takes a week and there is no "story hook" durign that trip, just random encounters. If the DM has you fight 6 encounters a day on the road that is over 40 encounters with no tie in ti the story. It is just combat for combat's sake and that is not fun, at least for me. On the other hand giving one encounter and then telling the Wizard he can not refresh his spell slots until he has met the 6-encounter threshold makes no sense to me either.</p><p></p><p>As a player when I am in a low encounter day I use my limited use abilities with abandon - during that trip from town A to town B - you see 5 Goblins on the ridge ahead, they are surprised .... ok I cast fireball, let's move on. I don't think there is a problem with that. The game is about the story and there is no problem with the party wiping out enemies in combat that is not really central to it.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8201625, member: 6855259"] I would disagree with this. I think there are a lot of low encounter days and I don't think there is a problem with that. I really think the 6-8 encounter "rule" is for the height of an adventure or climax. Certainly on downtime players are not doing 6 encounters a day, or even 1 encounter. If they are in a city working on solving a mystery they are not doing 6 encounters a day until perhaps the day they find the cult's hideout and go down into it (i.e. the climax). If I am scouring the wilderness searching for the lost pyramid I am probably not getting 6-8 encounters a day, the DM is probably rolling wandering monsters and I am averaging 1-2 random encounters a day plus something with a fixed location encounter that I stumble upon certain days, maybe another random encounter every other night while we sleep. Once I find the pyramid it is probably 6-8 a day until I do whatever it is I came to do. Adding encounters in the scenarios above would really slow down the roleplay. Imagine if you are traveling from town A to town B and it takes a week and there is no "story hook" durign that trip, just random encounters. If the DM has you fight 6 encounters a day on the road that is over 40 encounters with no tie in ti the story. It is just combat for combat's sake and that is not fun, at least for me. On the other hand giving one encounter and then telling the Wizard he can not refresh his spell slots until he has met the 6-encounter threshold makes no sense to me either. As a player when I am in a low encounter day I use my limited use abilities with abandon - during that trip from town A to town B - you see 5 Goblins on the ridge ahead, they are surprised .... ok I cast fireball, let's move on. I don't think there is a problem with that. The game is about the story and there is no problem with the party wiping out enemies in combat that is not really central to it. [/QUOTE]
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