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Why sleeping shouldn't be a long rest
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<blockquote data-quote="Gadget" data-source="post: 8201794" data-attributes="member: 23716"><p>I have heard of some groups switching back and forth between different settings on the rest dial, though I'm not to sure how well it works, and it might be too gamist for some. Basically, during travel and in between "Dungeons," there is a an overnight Short Rest and 3-4 day Long Rest. However, once the party reaches the Lost Temple of Doom, it switches to the regular one hour short rests and overnight long rests. </p><p></p><p>I've also seen people use the method of having anyone take a short in a minute (or even sacrificing your actions & movement for a round), but you can only take a maximum of two short rests per long rests. This allows a little better parity between short rest and long rest classes, as the short rest folks will get their short rests in under almost any circumstances. Now, if it is a one encounter "day," this will still favor long rest classes, but it does help keep the ratio of shot to long rests if the adventuring "day" is stretched out over a longer period to get the requisite 6-8 encounters in.</p></blockquote><p></p>
[QUOTE="Gadget, post: 8201794, member: 23716"] I have heard of some groups switching back and forth between different settings on the rest dial, though I'm not to sure how well it works, and it might be too gamist for some. Basically, during travel and in between "Dungeons," there is a an overnight Short Rest and 3-4 day Long Rest. However, once the party reaches the Lost Temple of Doom, it switches to the regular one hour short rests and overnight long rests. I've also seen people use the method of having anyone take a short in a minute (or even sacrificing your actions & movement for a round), but you can only take a maximum of two short rests per long rests. This allows a little better parity between short rest and long rest classes, as the short rest folks will get their short rests in under almost any circumstances. Now, if it is a one encounter "day," this will still favor long rest classes, but it does help keep the ratio of shot to long rests if the adventuring "day" is stretched out over a longer period to get the requisite 6-8 encounters in. [/QUOTE]
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Why sleeping shouldn't be a long rest
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