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Why sleeping shouldn't be a long rest
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<blockquote data-quote="clearstream" data-source="post: 8202230" data-attributes="member: 71699"><p>I think you are right to feel a whole week is too long. I tried it and found that. Having lengthened long rests you are likely to find it necessary to lengthen short rests, otherwise over time you may find players drawn to short rest classes like warlock and battle master. A positive side effect of longer duration rests is that the availability of high-level spell slots is lowered, which I think helps the game world feel less volatile.</p><p></p><p>I settled on 3-day long rests, and 1-day short rests. I made it explicit that rests can run into one another (a short rest can be extended into a long rest, which should be obvious). Time equal to the rest length must pass before resting again. Having made rests longer, I added a 1-hour breather to spend HD.</p><p></p><p>This is working well (playtested over two campaigns and many sessions). You do also need to provide a balance of encounters because it is true that if players are smashed by super-deadly encounters they will seek to rest whatever the duration.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8202230, member: 71699"] I think you are right to feel a whole week is too long. I tried it and found that. Having lengthened long rests you are likely to find it necessary to lengthen short rests, otherwise over time you may find players drawn to short rest classes like warlock and battle master. A positive side effect of longer duration rests is that the availability of high-level spell slots is lowered, which I think helps the game world feel less volatile. I settled on 3-day long rests, and 1-day short rests. I made it explicit that rests can run into one another (a short rest can be extended into a long rest, which should be obvious). Time equal to the rest length must pass before resting again. Having made rests longer, I added a 1-hour breather to spend HD. This is working well (playtested over two campaigns and many sessions). You do also need to provide a balance of encounters because it is true that if players are smashed by super-deadly encounters they will seek to rest whatever the duration. [/QUOTE]
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Why sleeping shouldn't be a long rest
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