Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why sleeping shouldn't be a long rest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8203234" data-attributes="member: 71699"><p>The text is "<em>If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.</em>"</p><p></p><p>Groups of posters on this forum have interpreted this in two different ways. Under one interpretation, it is 1 hour of interruption made up of any combination of walking, fighting, casting spells, or similar adventuring activity. Under the other interpretation it is interruption made up of 1 hour of walking, or fighting (any amount), or casting spells (any amount), or similar adventuring activity.</p><p></p><p>Unfortunately, the literal text doesn't contain the wording that would be needed to disambiguate. Crawford offered the ruling that favoured the first interpretation, but that ruling has never made it into errata or published sage advice. It has proven very hard to reconcile the two views. On my assessment this is partly because for each group their interpretation suits their preferred playing style. The "any combination" group have long rests that essentially cannot be interrupted: giving players more control over rests. The "any amount" group have long rests that are easily interrupted: giving DMs more control over rests. Both groups see fatal flaws in the other group's approach.</p><p></p><p>There have also been arguments over what wording stands given the least change made in order to disambiguate. It has been shown in other threads that it is identically efficient to change the wording to support either version. In the end, seeing they can appeal to the authority of one of the game's designers, the "any combination" group have historically been satisfied with their position; while seeing as "any combination" could include enough combat to advance from level 1 to 20 (a hundred encounters averaging 6 rounds of fighting each) or say 590 rounds of combat and 1 minute of walking, the "any amount" group have historically found it preposterous to agree with the "any combination" group. I am with the latter.</p><p></p><p>If you have something novel to add to the debate that will be interesting to hear!</p></blockquote><p></p>
[QUOTE="clearstream, post: 8203234, member: 71699"] The text is "[I]If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.[/I]" Groups of posters on this forum have interpreted this in two different ways. Under one interpretation, it is 1 hour of interruption made up of any combination of walking, fighting, casting spells, or similar adventuring activity. Under the other interpretation it is interruption made up of 1 hour of walking, or fighting (any amount), or casting spells (any amount), or similar adventuring activity. Unfortunately, the literal text doesn't contain the wording that would be needed to disambiguate. Crawford offered the ruling that favoured the first interpretation, but that ruling has never made it into errata or published sage advice. It has proven very hard to reconcile the two views. On my assessment this is partly because for each group their interpretation suits their preferred playing style. The "any combination" group have long rests that essentially cannot be interrupted: giving players more control over rests. The "any amount" group have long rests that are easily interrupted: giving DMs more control over rests. Both groups see fatal flaws in the other group's approach. There have also been arguments over what wording stands given the least change made in order to disambiguate. It has been shown in other threads that it is identically efficient to change the wording to support either version. In the end, seeing they can appeal to the authority of one of the game's designers, the "any combination" group have historically been satisfied with their position; while seeing as "any combination" could include enough combat to advance from level 1 to 20 (a hundred encounters averaging 6 rounds of fighting each) or say 590 rounds of combat and 1 minute of walking, the "any amount" group have historically found it preposterous to agree with the "any combination" group. I am with the latter. If you have something novel to add to the debate that will be interesting to hear! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why sleeping shouldn't be a long rest
Top