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Why so anti-Palladium
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1975688" data-attributes="member: 1165"><p>I hated being unable to choose your own stats. Even in 2e, with it's unbalanced stat system, at least you could arranged your rolled stats to taste. Sure you had exceptional Strength, but at least it had a ceiling on that. Palladium takes even that away! You had to take your stats <em>in</em> order. So of course my GMs wouldn't bend that rule. In what seemed like a desire to sabotage players who wanted to arrange stats to taste, for some races you had to roll 3 dice for some stats and 2 or 4 for others, or maybe 3d6 +4 ... yuck, never mind. If you rolled really high (I think you needed to roll a base 18, but maybe you just needed to roll 1 or more 6s) you <em>had</em> to roll extra dice for that stat.</p><p></p><p>Now I may be bitter about this, but I tried on multiple occasions to have a character with high Physical Prowess and Speed but not such a high Strenth. It <em>never</em> worked. The dice seemed to think I had to be a muscle bound warrior, even when I ended up with a character like an elf being stronger than a troll. Literally. Without cheating. I <em>wanted</em> to roll low Strength. I also only took two of those physical skills (boxing and running) which boost your stats, for a grand total of +1 Strength.</p><p></p><p>I didn't like the psionics system. You had to roll to be psychic. If you rolled "right" you <em>had</em> to be psychic. Finally I rolled a psionic character. My stats kind of sucked, but whatever... I was still flat-out the strongest character in the party, even stronger than the munchkin dwarf longbowman (don't ask) with the backgammon damage dice (don't ask) and the multiple bane blades (don't ask, please!) with many levels over the rest of the party (please don't ask!). It was like playing a 2e psychic all over again.</p><p></p><p>I found out it didn't have a metacap. This was after playing 3e psionics. As a result, I was unstoppable. My GM had to give all important NPCs psionic abilities so I couldn't simply "mind-hack" them, including his horribly munchkin angel who was solely designed to kill that munchkin dwarf. He asked me not to use <em>evil eye</em> on bosses.</p><p></p><p>The GM tried to tell me that psionics in Palladium was balanced because you had to roll on a table to get it. So, if I hadn't rolled that way, I would have chosen another class based on my stats (and not the other way around *rolleyes*)</p><p></p><p>Nonetheless, it's not like he thought there weren't problems with the system. He banned Hand to Hand: Assassin since <em>everyone</em> wanted it. TWF in Palladium was very broken.</p><p></p><p>PS I only had an ME of 14 but had a <em>huge</em> number of ISP. I mean, ridiculous enough that I could kill a bear with one mind thrust-replica in one round. Oh wait, I <em>did</em> do that. It actually took me an extra round since I didn't want to risk my enemy making his save, but since non-psychics are basically totally screwed against mind-bending, it didn't make a difference.</p><p></p><p>Anyone remember every low-level wizard taking Armor of Ithan? Now, compare them to the "slower" spellcasters... I especially like how the rulebook insulted the intelligence of those who couldn't play these slower spellcasters all that well.</p><p></p><p>The races were horribly balanced. Making matters worse, sometimes the weak races ended up overpowered! Things are strange when you end up playing a muscle-bound troglodyte when you didn't want to. (That DM made me roll extra dice for Strength since I rolled an 18. I rolled an 18 for Physical Prowess but he wouldn't let me.) Bad GMs have not improved my outlook on the game rules.</p><p></p><p>About the only good thing about the mechanics I could see was the ability to dodge and parry (they were actually different, though doding was very inferior) without covering yourself in magic items.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1975688, member: 1165"] I hated being unable to choose your own stats. Even in 2e, with it's unbalanced stat system, at least you could arranged your rolled stats to taste. Sure you had exceptional Strength, but at least it had a ceiling on that. Palladium takes even that away! You had to take your stats [i]in[/i] order. So of course my GMs wouldn't bend that rule. In what seemed like a desire to sabotage players who wanted to arrange stats to taste, for some races you had to roll 3 dice for some stats and 2 or 4 for others, or maybe 3d6 +4 ... yuck, never mind. If you rolled really high (I think you needed to roll a base 18, but maybe you just needed to roll 1 or more 6s) you [i]had[/i] to roll extra dice for that stat. Now I may be bitter about this, but I tried on multiple occasions to have a character with high Physical Prowess and Speed but not such a high Strenth. It [i]never[/i] worked. The dice seemed to think I had to be a muscle bound warrior, even when I ended up with a character like an elf being stronger than a troll. Literally. Without cheating. I [i]wanted[/i] to roll low Strength. I also only took two of those physical skills (boxing and running) which boost your stats, for a grand total of +1 Strength. I didn't like the psionics system. You had to roll to be psychic. If you rolled "right" you [i]had[/i] to be psychic. Finally I rolled a psionic character. My stats kind of sucked, but whatever... I was still flat-out the strongest character in the party, even stronger than the munchkin dwarf longbowman (don't ask) with the backgammon damage dice (don't ask) and the multiple bane blades (don't ask, please!) with many levels over the rest of the party (please don't ask!). It was like playing a 2e psychic all over again. I found out it didn't have a metacap. This was after playing 3e psionics. As a result, I was unstoppable. My GM had to give all important NPCs psionic abilities so I couldn't simply "mind-hack" them, including his horribly munchkin angel who was solely designed to kill that munchkin dwarf. He asked me not to use [i]evil eye[/i] on bosses. The GM tried to tell me that psionics in Palladium was balanced because you had to roll on a table to get it. So, if I hadn't rolled that way, I would have chosen another class based on my stats (and not the other way around *rolleyes*) Nonetheless, it's not like he thought there weren't problems with the system. He banned Hand to Hand: Assassin since [i]everyone[/i] wanted it. TWF in Palladium was very broken. PS I only had an ME of 14 but had a [i]huge[/i] number of ISP. I mean, ridiculous enough that I could kill a bear with one mind thrust-replica in one round. Oh wait, I [i]did[/i] do that. It actually took me an extra round since I didn't want to risk my enemy making his save, but since non-psychics are basically totally screwed against mind-bending, it didn't make a difference. Anyone remember every low-level wizard taking Armor of Ithan? Now, compare them to the "slower" spellcasters... I especially like how the rulebook insulted the intelligence of those who couldn't play these slower spellcasters all that well. The races were horribly balanced. Making matters worse, sometimes the weak races ended up overpowered! Things are strange when you end up playing a muscle-bound troglodyte when you didn't want to. (That DM made me roll extra dice for Strength since I rolled an 18. I rolled an 18 for Physical Prowess but he wouldn't let me.) Bad GMs have not improved my outlook on the game rules. About the only good thing about the mechanics I could see was the ability to dodge and parry (they were actually different, though doding was very inferior) without covering yourself in magic items. [/QUOTE]
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