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*TTRPGs General
Why so anti-Palladium
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<blockquote data-quote="ZSutherland" data-source="post: 1975695" data-attributes="member: 7638"><p>I don't really know anything about Palladium as a company, but I am a pretty hard-core hater of their system. The group of guys I gamed with in middle school and high school started with Hero's Unlimited. We played Ninjas and Superspies. We played Rifts, and Palladium Fantasy. As others have mentioned, the concepts are cool. The mechanical system sucks. Rifts is especially bad about this, but HU, N&SS, suffer from it as well. The games don't have power-creep. They have power avalanche. We never used any of the supplemental Rifts books, and there was still no semblance of balance. For those who have tried it, think Juicer. Now think Rogue Scholar. Yuck. Skills, however, where the worst. Physical skills that provide immense stat bonuses? Let's see, can a Juicer manage to get every physical skill with a stat bonus at first level? Yup. Does this make him all but invulnerable to anything short of WMDs? Yup. Again, yuck. The problem with Palladium, from my point of view isn't that it's kind of munchkin-esque. It's that it actively encourages munchkin behaviour.</p><p></p><p>Have you ever been somewhere in public and seen a child/pre-teen who was acting abysmally while the parents did nothing to correct the child and then shuddered to yourself as you realized that person or someone just like him is potentially your future boss, co-worker, or employee? As someone said, Palladium's saving grace as a company is that they hook players young. Many kids cut their gaming teeth on Palladium games, and they learn to be munchkin powergamers. These people are potentially your future DMs, players, and group members. I know that makes me shudder.</p><p></p><p>Z</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 1975695, member: 7638"] I don't really know anything about Palladium as a company, but I am a pretty hard-core hater of their system. The group of guys I gamed with in middle school and high school started with Hero's Unlimited. We played Ninjas and Superspies. We played Rifts, and Palladium Fantasy. As others have mentioned, the concepts are cool. The mechanical system sucks. Rifts is especially bad about this, but HU, N&SS, suffer from it as well. The games don't have power-creep. They have power avalanche. We never used any of the supplemental Rifts books, and there was still no semblance of balance. For those who have tried it, think Juicer. Now think Rogue Scholar. Yuck. Skills, however, where the worst. Physical skills that provide immense stat bonuses? Let's see, can a Juicer manage to get every physical skill with a stat bonus at first level? Yup. Does this make him all but invulnerable to anything short of WMDs? Yup. Again, yuck. The problem with Palladium, from my point of view isn't that it's kind of munchkin-esque. It's that it actively encourages munchkin behaviour. Have you ever been somewhere in public and seen a child/pre-teen who was acting abysmally while the parents did nothing to correct the child and then shuddered to yourself as you realized that person or someone just like him is potentially your future boss, co-worker, or employee? As someone said, Palladium's saving grace as a company is that they hook players young. Many kids cut their gaming teeth on Palladium games, and they learn to be munchkin powergamers. These people are potentially your future DMs, players, and group members. I know that makes me shudder. Z [/QUOTE]
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