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*TTRPGs General
Why so anti-Palladium
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<blockquote data-quote="JacktheRabbit" data-source="post: 1975881" data-attributes="member: 525"><p>Ahh the Palladium system.</p><p></p><p>I collected all of the Robotech books at the same time that a friend of mine was collecting some of the Rifts Books. I also picked up the base "DnD" clone book he put out.</p><p></p><p>Lets see what can be said for it.</p><p></p><p></p><p>1. Great ideas.</p><p></p><p>2. Horrible editting. I found blocks of 3 or 4 paragraphs that were entered double. Spelling errors were so common that you figured it was done by eight year olds.</p><p></p><p>3. No movement. None at all. How far can you move your melee guy to get in range of that ranged guy? Who knows. Guess the GM has to make it all up as he goes along and we all know how well that works between GM's and Players.</p><p></p><p>4. No balance at all. Sure some people say its not a big deal but it is. How can the GM throw foes at the party if the one player can kill dragons while the other can only kill kobolds?</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 1975881, member: 525"] Ahh the Palladium system. I collected all of the Robotech books at the same time that a friend of mine was collecting some of the Rifts Books. I also picked up the base "DnD" clone book he put out. Lets see what can be said for it. 1. Great ideas. 2. Horrible editting. I found blocks of 3 or 4 paragraphs that were entered double. Spelling errors were so common that you figured it was done by eight year olds. 3. No movement. None at all. How far can you move your melee guy to get in range of that ranged guy? Who knows. Guess the GM has to make it all up as he goes along and we all know how well that works between GM's and Players. 4. No balance at all. Sure some people say its not a big deal but it is. How can the GM throw foes at the party if the one player can kill dragons while the other can only kill kobolds? [/QUOTE]
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Why so anti-Palladium
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