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*TTRPGs General
Why so anti-Palladium
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<blockquote data-quote="Gundark" data-source="post: 1976188" data-attributes="member: 6148"><p>I hate rifts.....and heros unlimited.....didn't actually play the fantasy version. What I hated was that combat took sooooo long to fight, people complain about D&D taking too long should play palladium. what the probelm was was you could parry or dodge a hit. Generaly parry/dodge bonuses were higher than strike bonuses....so you rarely hit, and even when you did a character could take soooooo much damage. The system was too power gamey. Yes I know that "you don't have to play that way" . But the game really encouraged that. I mean why be a doctor when you could play titan jucier. The splat books where about 50% guns and armour and VERY little world info. There were tons of OCCs that were just the same thing with a different name (Rifts had about) 3-4 different types of bounty hunters. That's why I'm so annoyed at the plethora of Prcs I see in d20. Punches did more damage than guns. They had this Mega damage system which worked quite well with Robotech, but they went overboard in Rifts. A character could pack a hand held weapon that could level a town. The game is 14 years old and is still in its first edition. There were tons of useless skills, so you would end up with these tons of skills that you would never use. 1st level characters could pound the crap out of 10th level characters. ........the psychology system was retarded....ie. you could turn in a homosexual from a near death experience......there is more but I won't go on.</p></blockquote><p></p>
[QUOTE="Gundark, post: 1976188, member: 6148"] I hate rifts.....and heros unlimited.....didn't actually play the fantasy version. What I hated was that combat took sooooo long to fight, people complain about D&D taking too long should play palladium. what the probelm was was you could parry or dodge a hit. Generaly parry/dodge bonuses were higher than strike bonuses....so you rarely hit, and even when you did a character could take soooooo much damage. The system was too power gamey. Yes I know that "you don't have to play that way" . But the game really encouraged that. I mean why be a doctor when you could play titan jucier. The splat books where about 50% guns and armour and VERY little world info. There were tons of OCCs that were just the same thing with a different name (Rifts had about) 3-4 different types of bounty hunters. That's why I'm so annoyed at the plethora of Prcs I see in d20. Punches did more damage than guns. They had this Mega damage system which worked quite well with Robotech, but they went overboard in Rifts. A character could pack a hand held weapon that could level a town. The game is 14 years old and is still in its first edition. There were tons of useless skills, so you would end up with these tons of skills that you would never use. 1st level characters could pound the crap out of 10th level characters. ........the psychology system was retarded....ie. you could turn in a homosexual from a near death experience......there is more but I won't go on. [/QUOTE]
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Why so anti-Palladium
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