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General Tabletop Discussion
*TTRPGs General
Why so anti-Palladium
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<blockquote data-quote="Keeper of Secrets" data-source="post: 1976350" data-attributes="member: 13836"><p>I always thought that Palladium had some good ideas for things. I'll echo that I liked the fluff and hate the crunch. When I was a player in the fantasy system I had a really good time and the creation system let me kind of make what I wanted (and I felt like I had more options than in D&D).</p><p></p><p>Heroes Unlimited . . . well, I still pick up some of the products to gather ideas for the Mutants & Masterminds game I run. But there is something I have noticed about the products that bug me. The writing style seems so juvenile. I mean, I see things like 'badass' to describe characters as well as other terms that don't seem to sit well with me. Of course, it all makes sense now that someone pointed out that their audience is the younger crowd and they market to that crowd. So much as it bugs me, personally, I can certainly see a method to the madness.</p></blockquote><p></p>
[QUOTE="Keeper of Secrets, post: 1976350, member: 13836"] I always thought that Palladium had some good ideas for things. I'll echo that I liked the fluff and hate the crunch. When I was a player in the fantasy system I had a really good time and the creation system let me kind of make what I wanted (and I felt like I had more options than in D&D). Heroes Unlimited . . . well, I still pick up some of the products to gather ideas for the Mutants & Masterminds game I run. But there is something I have noticed about the products that bug me. The writing style seems so juvenile. I mean, I see things like 'badass' to describe characters as well as other terms that don't seem to sit well with me. Of course, it all makes sense now that someone pointed out that their audience is the younger crowd and they market to that crowd. So much as it bugs me, personally, I can certainly see a method to the madness. [/QUOTE]
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Why so anti-Palladium
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