Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why so anti-Palladium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PJ-Mason" data-source="post: 1984791" data-attributes="member: 12285"><p>Balance is all in the eye of the beholder. D&D is balanced based on the combat/power of the characters for the most part. To many gamers, that is no kind of balance. There is a lot of gamers in the world who avoid D&D because of that "balance". Palladium (in theory) is based a on balance of party participation. Sure a Dragon PC is more POWERFUL than a Rogue Scholar, but its the Rogue Scholar who has all the skills and knowledge. They are not balanced by power, but by each characters having its own niche, neither of which is more important than the other. Or at least its not suppoed to be, in a perfect world. That is not much different from the Fighter/Rogue dynamic in D&D really. Are those two classes unbalanced because the fighter is more powerful (combat wise) than the Rogue? *shrug*.</p><p>Different gamers assign different priorities to their gaming style. D&D's combat-based balance isn't right for many.</p><p>I like super hero gaming more than most other genres and its not unusual to have a superman type mixed with batman types where the POWER level is shifted in the extreme. But the Batman character shines in his own areas. If you have good roleplayers who like the genre you're playing, it hardly matters. </p><p></p><p>As far as power creep goes, Palladium has its share, no doubt. Though its almost all a problem with Rifts, as opposed to other palladium games. But so does D&D. Always has, always will. It is what sells. In my multi genre/system experienced opinion, Palladium fantasy is a good solid alternative to D&D. A new Palladium fantasy book with new OCCs or RCCs is no different than a new D&D book with with a new hard of overpowered prestige classes. D&D players saying that Palladium is a power creep game are a bunch of pots calling the kettle black.</p><p></p><p>Does Palladium need a tune up? Yeah, its overdue. Has beens for years now. Every game needs them eventually.</p><p>I dont play Palladium any longer due to a handful of reasons. </p><p>1. Clunky character creation</p><p>2. Clunky skill system. D&D is better, but not by that much, actually.</p><p>3. Lack of players. Most people who will play Palladium wants Rifts insanity, not SDC goodness! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>4. Rifts. Interesting idea, terrible execution. Although the money they made on it it allowed for the Fantasy and Heroes Unlimited lines to gain new life, so palladium fans who don't like Rifts shouldn't complain TOO loudly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>4. Bad company attitude. I was one of the people on the conversion mailing list that was mentioned earlier that they closed down. It didn't matter to Mary Ann that there was at least a couple of members that were looking for a good way to convert material TO the palladium system. Their standard knee-jerk reaction affected a lot of different gamers, including palladium die hards. It mattered little to them. Ego, spiteful natures, and a oblivious attitude is a bad combo for the owners of a game company.</p></blockquote><p></p>
[QUOTE="PJ-Mason, post: 1984791, member: 12285"] Balance is all in the eye of the beholder. D&D is balanced based on the combat/power of the characters for the most part. To many gamers, that is no kind of balance. There is a lot of gamers in the world who avoid D&D because of that "balance". Palladium (in theory) is based a on balance of party participation. Sure a Dragon PC is more POWERFUL than a Rogue Scholar, but its the Rogue Scholar who has all the skills and knowledge. They are not balanced by power, but by each characters having its own niche, neither of which is more important than the other. Or at least its not suppoed to be, in a perfect world. That is not much different from the Fighter/Rogue dynamic in D&D really. Are those two classes unbalanced because the fighter is more powerful (combat wise) than the Rogue? *shrug*. Different gamers assign different priorities to their gaming style. D&D's combat-based balance isn't right for many. I like super hero gaming more than most other genres and its not unusual to have a superman type mixed with batman types where the POWER level is shifted in the extreme. But the Batman character shines in his own areas. If you have good roleplayers who like the genre you're playing, it hardly matters. As far as power creep goes, Palladium has its share, no doubt. Though its almost all a problem with Rifts, as opposed to other palladium games. But so does D&D. Always has, always will. It is what sells. In my multi genre/system experienced opinion, Palladium fantasy is a good solid alternative to D&D. A new Palladium fantasy book with new OCCs or RCCs is no different than a new D&D book with with a new hard of overpowered prestige classes. D&D players saying that Palladium is a power creep game are a bunch of pots calling the kettle black. Does Palladium need a tune up? Yeah, its overdue. Has beens for years now. Every game needs them eventually. I dont play Palladium any longer due to a handful of reasons. 1. Clunky character creation 2. Clunky skill system. D&D is better, but not by that much, actually. 3. Lack of players. Most people who will play Palladium wants Rifts insanity, not SDC goodness! :) 4. Rifts. Interesting idea, terrible execution. Although the money they made on it it allowed for the Fantasy and Heroes Unlimited lines to gain new life, so palladium fans who don't like Rifts shouldn't complain TOO loudly. ;) 4. Bad company attitude. I was one of the people on the conversion mailing list that was mentioned earlier that they closed down. It didn't matter to Mary Ann that there was at least a couple of members that were looking for a good way to convert material TO the palladium system. Their standard knee-jerk reaction affected a lot of different gamers, including palladium die hards. It mattered little to them. Ego, spiteful natures, and a oblivious attitude is a bad combo for the owners of a game company. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why so anti-Palladium
Top